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NPC Generator

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Melech Fortune, Male Tiefling [Permalink]

Personal [hide]

Description: This man is wearing a tight black one piece outfit complete with pants, hood, and a cape. He is muscular with a powerful set of arms. His long purple hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He served in the navy to pay for his family's outstanding loans. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his daughter; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Military, Family. Occupation: Healer

Voice: Sore throat, cough

Attributes [hide]

Melech Fortune, Male Tiefling Bard 8
Medium (6'10") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 57 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)19 (+4) 10 (+0)13 (+1)
Skills Arcana +7, Persuasion +4
Senses Passive Perception 10
Languages Common, Terran, Gnome, Infernal, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153331000

Possessions: 60 pp.


Social Check DCs


Medrash Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. His crest is gold and curly. He is very pretty but has cold, dead eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of eastern immigrants he idolized his mother. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Shy, Impulsive. Bonds: Rich, Attractive, Immigrant. Occupation: Cook

Voice: Speaks in third person

Attributes [hide]

Medrash Turnuroth, Male Dragonborn Wizard 1
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 8 (-1)17 (+3)
Skills Insight +1, Nature +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 20 pp. Freshwater pearl (7 gp).


Social Check DCs


Bertram Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple brown robe with black stripes complete with hood. His silver hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He is a Succubi in disguise. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bertram took refuge in the old dungeon and found the beat up flail and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and obtaining odd cultural halfling artifacts is his passion

Flaws: Secretive. Bonds: Attractive, Criminal record, Adventurer, Nature. Occupation: Gardener

Voice: Boston accent

Attributes [hide]

Bertram Smoothhands, Male Halfling Cleric 5
Small (3'3") Halfling, True Neutral (CR 5)
Armor Class 15
Hit Points 22 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)19 (+4) 9 (-1)12 (+1) 11 (+0)13 (+1)
Skills Religion +4, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 30000 cp.


Social Check DCs


Nimble In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears green trousers with brown and pastel striped suspenders. He wears various colorful collared shirts. His orange fur is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Nimble and his spouse have recently divorced.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Insane, Antagonistic, Disease. Bonds: Rich. Occupation: Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Nimble In Woods, Male Tabaxi Aristocrat 6
Medium (6'2") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 15 (+2)14 (+2)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Aquan, Goblin
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Gold dragon comb with red garnet eye (1200 gp).


Social Check DCs

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