Stannor Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: 3'0" and muscular, this southern man is generally shirtless and showing off his tattooed chest. His brown hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He feeds upon the attention of others.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To clean up the streets; and wants to work out more often
Ideals: Athletic, Professionalism, Persistence. Bonds: Attractive, Slave, Guardian. Occupation: Gardener
Voice: Pronounces O like U
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 37 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: Lapis lazuli (6 gp). Black opal (1100 gp). Moonstone (60 gp). Hematite (6 gp).
Quick Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a tan tunic with yellow highlights, and long brown pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His fur is brown and curly. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Quick was born with his father's beautiful face. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He's since become an addict/alcoholic.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Rich, Criminal record, Attractive. Occupation: Masseuse
Voice: Shortens vowels
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Draconic, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Eye agate (14 gp). Golden yellow topaz (300 gp).
Naal Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears long strands of opal and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is matted, messy, and big. He has several tiny opal earrings on each ear.
Personality: He is very quiet and rarely speaks above a whisper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A powerful slaver made him what he is. He struck it rich when he found rare goods in large quantities. He used his abilities to travel the world and help people.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, Mentor. Occupation: Server
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 16000 cp. Rich purple corundum (400 gp).
Uraim Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a brown and black handkerchief worn on his left side. He is muscular with a powerful set of arms. His hair, while still mostly golden, has prominent grey streaks. His blue eyes are slightly larger than normal.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a Interpreter, his father struggled to pay the bills. After coming to the age of reason, Uraim took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To settle down with his crush; and he has a crush on the local interpreter
Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Poor, Has a crush. Occupation: Adventurer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.
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