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NPC Generator

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Advanced [show]


Gardain Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. His chestnut hair is unkempt and raggedy. He is baby faced.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Secretive, Mundane. Bonds: Poor. Occupation: Carter

Voice: Farmer accent

Attributes [hide]

Gardain Caebrek, Male Dwarf Wizard 12
Medium (4'2") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 77 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 19 (+4)17 (+3) 8 (-1)12 (+1)
Skills Athletics +6, Nature +7
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Infernal, Elven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544443320

Possessions: 3000 gp. Red-brown spinel (50 gp). Black pearl (1600 gp). Banded agate (10 gp). Golden yellow topaz (1600 gp). Rhodochrosite (10 gp). Blue quartz (10 gp). Golden pearl (50 gp). Black pearl (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Liberty, Male Tiefling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is portly but not overly obese. He sports a flattop hair cut. His white eyes peer out from beneath his top black hat.

Personality: Overbrimming with self-confidence, Zepar isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Zepar lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Impeccable, Joker. Bonds: Family, Job. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Zepar Liberty, Male Tiefling Monk 7
Medium (5'11") Tiefling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)14 (+2) 16 (+3)15 (+2)
Skills Arcana +5, Stealth +5
Senses Passive Perception 13
Languages Common, Celestial, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lewis Hackney, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears light armors faded through time and improper care. He has moderate length white hair. His blue unseeing eyes seem to look past you.

Personality: Always inclined to offer people food he seems plenty friendly. Animals are drawn to him, and he is able to talk to them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carter arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He was granted druidic powers by his dying brother.

Motivation: He is greedy; and money/treasure

Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Carter

Voice: Speaks in third person

Attributes [hide]

Lewis Hackney, Male Human Aristocrat 2
Medium (5'11") Human, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)17 (+3) 15 (+2)14 (+2)
Skills Acrobatics +3
Senses Passive Perception 12
Languages Common, Ignan, Elven, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 230 gp. 1 Masterwork Common Melee.


Social Check DCs


Oblar Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a perfectly clean shirt and pair of pants. His auburn hair is knotted and matted. His gray unseeing eyes seem to look past you.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Ideals: Fighting. Flaws: Disease, Racist. Bonds: Attractive, Family, Rich. Occupation: Roofer

Voice: Smoker's lung

Attributes [hide]

Oblar Tallfellow, Male Halfling Fighter 5
Small (3'3") Halfling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)12 (+1) 11 (+0)12 (+1)
Skills Insight +3, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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