Sethrekar Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear flannel. His scarlet crest has been sun bleached extensively. He wears crescent spectacles with a black brim.
Personality: Prone to second guessing himself, he comes off as nervous. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a Gardener, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs
Ideals: Athletic, Joker. Flaws: Shy. Bonds: Poor. Occupation: Herbalist
Voice: Booming voice
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 10)
Armor Class 13
Hit Points 63 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 120 pp. Pink pearl (90 gp). Black opal (1100 gp). Red spinel (90 gp). Rose (30 gp). Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rolf Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses well, wearing white shirts, loose pants, and blazers most of the time. He wears a top hat to hide his balding. He is very pretty but has cold, dead eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He comes from a rich eastern family. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Disciplined, Impeccable, Artistic. Bonds: Attractive, Rich. Occupation: Doctor
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Gnome
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 600 gp.
Ombul Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears brown trousers with red and brown striped suspenders. He wears various colorful collared shirts. He keeps his brown hair in a pixie cut. His eyes are violet and he is always smoking a pipe.
Personality: He is fixated on the number 63. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His mother raised him in a mountain cabin. His homeland was ravaged by war and he spent much of his life rebuilding it. He has dedicated himself to building a better world.
Motivation: He is not mentally stable, and does not behave rationally; and he is a bit of a kleptomaniac
Flaws: Insane, PTSD. Bonds: Adventurer, Nature, Criminal record. Occupation: Doctor
Voice: Indian accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 89 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Orc, Elven, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 800 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Gold dragon comb with red garnet eye (900 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). 1 Minor magic item. 1 Minor magic item.
Nadarr Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man prefers to wear flannel. His small hat is riddled with cuts and holes. His thin eyebrows rest above his beady red eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Nadarr and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Bricklayer
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
