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NPC Generator

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Advanced [show]


Dalgal Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered tan stockings. He has a slight overbite and is overall scrawny. With a patchy golden beard and wild golden hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also has developed a complete distrust of the Bellfounder profession.

History: He was born at the edge of vast mountains. He was taken as a slave by a traveling circus and forced to perform He has drifted from career to career and currently works as a Fortune-teller.

Motivation: He has a crush on the local Bellfounder; and he's attracted to the pc

Flaws: Shy. Bonds: Job, Nature, Slave, Has a crush. Occupation: Fortune-teller

Voice: Speaks through clenched teeth

Attributes [hide]

Dalgal Holderhek, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)16 (+3) 9 (-1)11 (+0)
Skills Acrobatics +4, Animal Handling +1
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Druidic, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +1

Possessions: 7000 cp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). A roughly beaten golden orb (180 gp).


Social Check DCs


Naal Bulsara, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears tattered old clothes. With bright silver hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: While he acts the brute, he is far gentler than he would appear. As long as the job gets done he does not care how it got done.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Ideals: Fighting, Professionalism, Persistence. Flaws: Ugly. Bonds: Family. Occupation: Cartwright

Voice: Prounounces S like Z

Attributes [hide]

Naal Bulsara, Male Half-Elf Warrior 2
Medium (5'5") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)12 (+1) 14 (+2)15 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 220 gp. White opal (600 gp).


Social Check DCs


Ahrim Horror, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized tan coat. His hair is chestnut, silky, and of moderate length. He has gold eyes and a tan hat with a violet feather.

Personality: Aggressive, abrasive, and angry, Ahrim embodies much of what other species detest in the Tieflings. He has a small toy that he constantly fidgets with.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Attractive. Occupation: Bricklayer

Voice: Pirate accent

Attributes [hide]

Ahrim Horror, Male Tiefling Fighter 3
Medium (5'11") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)9 (-1) 15 (+2)17 (+3)
Skills Investigation +1, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Kody Vance, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tan leather gloves, a tan jacket, and tight pants. His Stetson hat is riddled with cuts and holes. He has brown eyes and a tan hat with a brown feather.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Animals are drawn to him, and he is able to talk to them.

History: Kody hails from a village terrorized by gnolls. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Kody was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: A deep hatred of gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Fletcher

Voice: Switch between two voices

Attributes [hide]

Kody Vance, Male Human Warrior 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)18 (+4) 18 (+4)11 (+0)
Skills Performance +2, Stealth +4
Senses Passive Perception 14
Languages Common, Giant, Gnome, Druidic, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp. 1 Masterwork Common Melee.


Social Check DCs

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