Pirithin Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His tied-back hair is red. His fair skin shows little sign of his aristocratic breeding.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born into a rich family. Through the years after Pirithin was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Pirithin's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Pirithin and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world
Flaws: Impulsive, Antagonistic, Insane. Bonds: Attractive, Rich. Occupation: Bounty Hunter
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 29 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 17 (+3) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Shane Harley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. He is bald on top and has large red tufts of hair around his ears. He has a tattooed face.
Personality: He is extraordinarily eccentric. He is frequently practicing swordplay.
History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.
Motivation: He is not mentally stable, and does not behave rationally; and he is greedy
Flaws: Ugly, Insane, Mundane. Bonds: Rich, Military. Occupation: Mason
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 52 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 500 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Silver comb with moonstones (600 gp). A necklace of small pink pearls (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp).
Jade Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His beige fur is matted, messy, and big. His copper eyes have a joyful gleam in them most of the time.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is obsessed with finding treasure.
History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is terrified, and will act out of fear; and he desires power and/or immortality
Ideals: Justice. Flaws: Ugly, Fearful. Bonds: Adventurer, Mentor, Job. Occupation: Marshal
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 7)
Armor Class 13
Hit Points 46 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1200 gp.
Bertram Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear brown pants and tee shirts. His auburn hair is lengthy and is close to two feet long. He wears an eyepatch.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A powerful slaver made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: Wants to work out more often.
Ideals: Athletic, Disciplined. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Fortune-teller
Voice: Posh accent
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 12)
Armor Class 14
Hit Points 32 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 200 pp. Alexandrite (400 gp). Coral (90 gp). Coral (90 gp). Rhodochrosite (5 gp). Alexandrite (400 gp). Sard (40 gp). Chrysoberyl (90 gp). Red garnet (90 gp). Carnelian (40 gp). 1 Minor magic item.
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