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NPC Generator

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Advanced [show]


Warryn Gummen, Male Gnome [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a red suit, white shirt, and green tie. He is muscular with a powerful set of arms. His auburn hair is still thick. His fierce amber eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the south his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He's also a talented Architect, but doesn't like to broadcast it.

Motivation: He feels threatened by others; and to be a architect again

Ideals: Joker, Justice. Flaws: Fearful. Bonds: Poor, Job. Occupation: Dyer

Voice: High pitched and raspy

Attributes [hide]

Warryn Gummen, Male Gnome Sorcerer 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome, Orc, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 60 pp. Malachite (6 gp). 1 Minor magic item.


Social Check DCs


Gerald Everly, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a robe, a symbol of death around his neck, and a monstrous two handed axe on his belt. He wears his red hair up. His fierce blue eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is afraid of women and trembles around them

History: Sold as a small child to a slaver, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Shy. Bonds: Mentor. Occupation: Sculptor

Voice: Nasally tone

Attributes [hide]

Gerald Everly, Male Human Sorcerer 11
Medium (5'11") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 60 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)12 (+1) 16 (+3)14 (+2)
Skills Deception +6, Perception +7
Senses Passive Perception 17
Languages Common, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 1400 gp. Deep green spinel (50 gp). Eye agate (15 gp). Black star sapphire (1000 gp). Zircon (40 gp). Banded agate (15 gp). Tiger eye turquoise (15 gp). Golden yellow topaz (200 gp). Alexandrite (200 gp). Rhodochrosite (15 gp).


Social Check DCs


Reirak Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is styled in orderly dreadlocks. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Ploughman. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been saving his money to try and buy his brother's freedom.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Logical. Bonds: Adventurer, Poor, Job, Family. Occupation: Ploughman

Voice: High pitched and raspy

Attributes [hide]

Reirak Torunn, Male Dwarf Cleric 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)10 (+0) 10 (+0)8 (-1)
Skills Athletics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 170 gp.


Social Check DCs


Kairon Euphoria, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting clothing which further accentuates his frame. His purple hair is thinning but still full. His fierce gold eyes like to dwell on things.

Personality: He is almost excessively polite to everyone, even when angry. He does not believe in violence as a means to an end. He is a dedicated Blacksmith but believes his peers are too gung-ho.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Crown-heir, but he got bored and became a Blacksmith. He struck the Blacksmith job and began his own company from there.

Motivation: He feels that his past leaves him morally obligated to help; and sabotage a competitor

Ideals: Pacifist. Flaws: Shy. Bonds: Attractive, Military, Job, Criminal record. Occupation: Blacksmith

Voice: Australian accent

Attributes [hide]

Kairon Euphoria, Male Tiefling Barbarian 1
Medium (6'5") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)13 (+1) 17 (+3)12 (+1)
Skills Intimidation +3, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 20 gp.


Social Check DCs

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