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NPC Generator

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Advanced [show]


Cory Gracey, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he is wearing a long, black, dusty cloak. His broad hat is riddled with cuts and holes. He has gleaming, smiling brown eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Gifted from a young age, Cory studied abroad. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Cory took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Optimist, Gifted. Flaws: Ugly, Shy. Bonds: Nature, Adventurer. Occupation: Carter

Voice: Jamaican accent

Attributes [hide]

Cory Gracey, Male Human Monk 7
Medium (6'2") Human, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 14 (+2)17 (+3)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 1100 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Ekemon Strength, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'4", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A deeply religious man he believes everything happens for a reason. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He hasn't been sleeping well lately.

Motivation: He is compelled to act according to his religious beliefs; and to get a good night's sleep

Ideals: Gifted. Flaws: Insomniac, Impulsive. Bonds: Attractive, Religious. Occupation: Gardener

Voice: Forgets to breathe while speaking

Attributes [hide]

Ekemon Strength, Male Tiefling Expert 7
Medium (6'4") Tiefling, Lawful Evil (CR 7)
Armor Class 10
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)16 (+3) 16 (+3)17 (+3)
Skills Investigation +6, Medicine +6
Senses Passive Perception 13
Languages Common, Sylvan, Ignan, Celestial
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Immeral Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses like a well dressed Adventurer does. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is an amazing painter.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents enrolled him in a Warlock school at a young age so that he could practice his druidic talents. He inherited the family business which he has now maintained for 6 years.

Motivation: Sabotage a competitor.

Ideals: Disciplined, Gifted. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Adventurer

Voice: Ums and uhs a lot

Attributes [hide]

Immeral Dalanthan, Male Elf Warlock 2
Medium (5'1") Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Terran, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 160 pp.


Social Check DCs


Right-Handed Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His whole body is exceptionally muscular. He wears his lavender fur up. His yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the west, but his parents moved at a very young age to the east. He was taken as a slave by a traveling circus and forced to perform He got away from his former life and has fallen to alcoholism.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Flaws: Addict. Bonds: Immigrant, Nature, Slave, Criminal record. Occupation: Doctor

Voice: Shortens vowels

Attributes [hide]

Right-Handed Of Snakes, Male Tabaxi Commoner 4
Medium (5'8") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 17 (+3)14 (+2) 16 (+3)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Goblin, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs

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