Three In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing colorful clothing, dressed as a Guard. His fur, while still mostly lavender, has prominent grey streaks. His amber eyes peer out from beneath his small grey hat.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Three hails from a village terrorized by gnolls. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. After a long history of fighting, Three and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he wants to meet his childhood hero
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Enemies, Job, Rich. Occupation: Guard
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 9 (-1) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5
Possessions: 1 Masterwork Thieves’ tools.
Frederick Staurheim, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is generally shirtless and showing off his tattooed chest. He keeps his brown hair in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Frederick grew up listening to his mother's many stories. He married young, but lost his spouse to drow. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Marry his sister to traveling adventurers; and he wants revenge against drow
Flaws: Depressed. Bonds: Enemies, Adventurer, Rich, Family. Occupation: Shoemaker
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 4 |
Possessions: 80 pp. 1 Half-Plate.
Senteq Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a simple grey robe with blue stripes complete with hood. His blonde hair is thinning but still full. His face is scarred and worn.
Personality: He is calm most of the time but flees social interaction. He also hits on women, regardless of circumstances.
History: Born in the south to a Herbalist, Senteq learned a great deal about his mother's area of expertise. Senteq was born on a far southern plains where he grew up under the tutelage of his mother, an expert Herbalist. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has a crush on the local Ploughman; and he's in love
Flaws: Ugly, Shy. Bonds: Has a crush, Job, Immigrant. Occupation: Herbalist
Voice: Gruff and masculine
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Celestial, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 30 gp.
Gildmak Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: This southern man likes to wear darkened spectacles and heavy clothing, no matter the weather. His clothes are grease stained in places. His hair is black, silky, and of moderate length. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: His tongue was cut out and he uses sign language. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Gildmak was born on a far southern island where he grew up under the tutelage of his father, an expert Mortician. He moves from town to town, unable to find a place to settle.
Motivation: A deep hatred of giants.
Flaws: Disease, Secretive. Bonds: Poor, Immigrant, Attractive. Occupation: Mortician
Voice: Pronounces O like U
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 10 (+0) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1300 sp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!


