Aerdeth Floshem, Male Elf [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bald on top and has large white tufts of hair around his ears. He tend to wears goggles to shield his eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Energy wise he seems alert and responsive.
History: A powerful wizard made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south; and to clean up the streets
Ideals: Entrepeneur, Professionalism. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Fisher
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 7)
Armor Class 12
Hit Points 39 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 8 (-1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 1000 gp.
Halander Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He very much looks the part of a Fortune-teller. He is bald on top and has large golden tufts of hair around his ears. His green eyes lackadaisically let the world flow into them.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He got into the Fortune-teller business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 13 years.
Motivation: Wants to work out more often; and balancing his hectic life and new fortune-teller responsibilities is difficult
Ideals: Athletic, Logical. Flaws: Ugly, Shy. Bonds: Job. Occupation: Fortune-teller
Voice: Russian accent
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Breastplate. 1 Half-Plate. 1 Masterwork studded leather.
Robert Tatum, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears just a pastel suit. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are brown and he is always smoking a pipe.
Personality: A deeply religious man he believes everything happens for a reason. He has a minor phobia of water and hates getting wet.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted divine powers by his dying sister.
Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and to be a shepherd again
Ideals: Gifted. Flaws: Fearful, Racist. Bonds: Religious, Job. Occupation: Engraver
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 66 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Draconic, Druidic
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 140 pp. Iolite (30 gp). Tourmaline (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fibblestib Timbers, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is well dressed, but even with his fine clothing he looks run-down. His hair is short and brown. His ears are large.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: A powerful slaver made him what he is. Fibblestib abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Athletic. Flaws: Ugly. Bonds: Criminal record, Mentor, Adventurer. Occupation: Bowyer
Voice: French accent
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 29000 cp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!