Cask In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he dresses in collared shirts and wears a proper scarf over his head. He keeps his long orange fur kept up in a rat tail. He wears round tiny glasses practically rammed into his face.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He got into the Laborer business at a young age. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He'd like to take his coworkers down a peg; and to be a assassin again
Flaws: Insane. Bonds: Enemies, Criminal record, Job, Adventurer. Occupation: Laborer
Voice: Raspy
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 78 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
Possessions: 3000 gp. Jasper (20 gp). Jade (80 gp). Hematite (5 gp). Blue-white diamond (4000 gp). Fire opal (1000 gp). Golden yellow topaz (900 gp). Star rose quartz (20 gp). Deep blue spinel (900 gp). Golden yellow topaz (900 gp).
Hadarai Aloro, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many grey ritualistic tattoos. He is well dressed, but even with his fine clothing he looks run-down. He has a long golden beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Further he is a bit of a stoner and is frequently out of it.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mason work with an outfit from a few towns over. Mason work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Baker, but doesn't like to broadcast it.
Motivation: Further expansion of business; and he has a crush on the local baker
Ideals: Optimist. Flaws: Addict, Mundane. Bonds: Job, Has a crush. Occupation: Mason
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 11)
Armor Class 12
Hit Points 22 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +4
Possessions: 2800 gp. Deep blue spinel (600 gp).
Gormogord Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is typically in his Spice Merchant uniform. His hair is brown and very short. He is very pretty but has cold, dead eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He misses his home and complains about the freezing weather, even in summer.
History: His parents moved while he was still in utero so he is the first generation to be born here. Like his mother and his brother before him, after school he went straight into learning to become a Spice Merchant. He has never given up on his painting dream.
Motivation: Expand his business; and to be a mercenary again
Ideals: Optimist, Artistic. Bonds: Job, Attractive, Immigrant. Occupation: Spice Merchant
Voice: Russian accent
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 16)
Armor Class 13
Hit Points 67 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Undercommon
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
Possessions: 7000 gp. Moss agate (8 gp). Golden yellow topaz (1000 gp). Deep blue spinel (1000 gp). Banded agate (8 gp). Blue quartz (8 gp). Malachite (8 gp). Deep blue spinel (1000 gp). Onyx (30 gp). Deep blue spinel (1000 gp). Fire opal (600 gp). Azurite (8 gp). Star ruby (600 gp). Deep blue spinel (1000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Xappan Hate, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair, while still mostly red, has prominent grey streaks. He has a dull look in his black eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also is a firm believer in the manly ideal.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He feels threatened by others.
Ideals: Entrepeneur. Flaws: Terse, Impulsive, Fearful. Bonds: Poor. Occupation: Cook
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 gp.
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