Immeral Holland, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'2" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is chestnut and very short. He is baby faced.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with a lost civilization.
History: The child of a Detective, who enjoyed hunting, Immeral was taken on many hunting expeditions. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He used his abilities to travel the world and help people.
Motivation: He wants to meet his childhood hero; and he is greedy
Ideals: Philantrophist, Gifted. Bonds: Adventurer, Nature, Rich. Occupation: Cartwright
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 15)
Armor Class 12
Hit Points 100 (15d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 13 (+1) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Gnoll, Infernal, Aquan
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
Possessions: 2000 gp. Azurite (12 gp). Rhodochrosite (12 gp). Pink pearl (70 gp). Obsidian (12 gp). Aquamarine (900 gp). Golden pearl (70 gp). Deep blue spinel (900 gp). Eye agate (12 gp). Deep blue spinel (900 gp). Citrine (80 gp). Brown-green garnet (70 gp). Hematite (12 gp). Black pearl (900 gp). Chalcedony (80 gp). Amber (70 gp). Deep blue spinel (900 gp). Aquamarine (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mantus Debauchery, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He likes to wear ponchos typically of a light brown in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. He wears his purple hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the south his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. Due to his spouse's obsession with being a Hunter they were divorced and he won custody of their son. He worked as a Shoemaker, and he later adopted a second son.
Motivation: He feels the way he acts is they only way to get by in the world; and doesn't want to be a shoemaker and was forced into it by his family
Ideals: Impeccable. Bonds: Slave, Attractive, Family, Poor, Job. Occupation: Shoemaker
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Celestial, Elven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp.
Fenriz Mute, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has moderate length dark red hair. He has a tattooed face.
Personality: He is a Shipwright first and foremost. He believes firmly that knowledge should be universal. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Fenriz lived on a farm with his mother, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. He has drifted from career to career and currently works as a Shipwright.
Motivation: Money/treasure; and regain custody of his daughter
Ideals: Logical. Bonds: Job, Family, Nature, Rich. Occupation: Shipwright
Voice: Italian accent
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 14)
Armor Class 13
Hit Points 66 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Abyssal, Celestial
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 3000 gp. Aquamarine (900 gp). Fiery yellow corundum (1300 gp). Golden pearl (120 gp). Golden yellow topaz (900 gp). Star ruby (1300 gp). Malachite (10 gp). Star ruby (1300 gp). Azurite (10 gp). Alexandrite (900 gp). Deep blue spinel (900 gp). Golden yellow topaz (900 gp). Zircon (60 gp). Citrine (60 gp). Tiger eye turquoise (10 gp). Jade (120 gp). White pearl (120 gp). 1 Medium magic item.
Nordak Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a white and grey handkerchief worn on his right side. He carries with him a set of nunchakus on his belt, each one with a amethyst on the hilt. His black hair is lengthy. His ears are large.
Personality: Calm and collected, he is a well trained Armorer. He never wears the same outfit twice, unless he absolutely has to.
History: He was born several months after his father was called into army service. His parents enrolled him in a Warrior school at a young age so that he could practice his divine talents. He was granted divine powers by his dying brother.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Fighting, Artistic, Gifted. Flaws: Ugly. Bonds: Job, Military. Occupation: Armorer
Voice: Nasally tone
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 50 gp.
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