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NPC Generator

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Advanced [show]


Boddynock Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a simple pastel robe with white stripes complete with hood. His whole body is exceptionally muscular. He wears a colorful flower in his silver hair. His otherwise smooth face is marked with small tiny scars.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the west his family was never financially stable. Boddynock was born on a far western forest where he grew up under the tutelage of his father, an expert Adventurer. He left for the west, certain he would find work there.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur. Flaws: Terse. Bonds: Immigrant, Attractive, Poor. Occupation: Adventurer

Voice: High pitched and raspy

Attributes [hide]

Boddynock Ironhide, Male Gnome Fighter 10
Small (3'7") Gnome, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 77 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 14 (+2)16 (+3)
Skills History +4, Intimidation +7
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: 1000 gp. Deep green spinel (70 gp). Brown-green garnet (70 gp). Tiger eye turquoise (4 gp). Black pearl (500 gp).


Social Check DCs


Chay Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: 2'11" and muscular, this southern man wears bulky brown painted plate armor. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Chay hails from a village terrorized by brigands. He moved out north to avoid the crime he committed. Days after completing his studies, news broke out that his hometown was attacked by brigands. Chay was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Many brigands want him driven away; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Joker. Bonds: Military, Enemies, Criminal record. Occupation: Miller

Voice: Sore throat, cough

Attributes [hide]

Chay Copperkettle, Male Halfling Wizard 5
Small (2'11") Halfling, Chaotic Evil (CR 5)
Armor Class 15
Hit Points 20 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 15 (+2)17 (+3) 14 (+2)11 (+0)
Skills Insight +5, Nature +6
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Ignan, Orc
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 30000 cp. Golden yellow topaz (1100 gp). Golden pearl (150 gp). Moss agate (14 gp). Aquamarine (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman York, Male Human [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his warhammer. He is physically well-built. He is bald on top and has large white tufts of hair around his ears. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the west, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To prove his worth to the world; and he seems to be bored by most things

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Immigrant. Occupation: Seamstress

Voice: Australian accent

Attributes [hide]

Norman York, Male Human Expert 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)13 (+1) 11 (+0)17 (+3)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp.


Social Check DCs


Mozikth Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears just a pastel suit. His brass crest is drawn into a tight pony tail with a clover scrunchie. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Fletcher. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: From birth he was tutored by a cruel and relentless mentor. In his 16th year, his parents were killed by a illithids raid, leaving Mozikth alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Ideals: Athletic. Flaws: Forgetful. Bonds: Job, Mentor, Enemies. Occupation: Fletcher

Voice: Laughs frequently while speaking

Attributes [hide]

Mozikth Shestendeliath, Male Dragonborn Bard 3
Medium (6'6") Dragonborn, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 13 (+1)18 (+4) 9 (-1)13 (+1)
Skills Animal Handling +1, Intimidation +3
Senses Passive Perception 9
Languages Common, Aquan, Druidic, Infernal, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143100000

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs

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