Erias Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears a simple white robe with black stripes complete with hood, he is not a threatening figure. His hair is always cut to a buzz. He has a tattooed face.
Personality: He has a massive crush on the younger sibling of the Glassblower who has hired him part-time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of northern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. In the meantime he has taken over work as a Glassblower and occasionally as a mercenary.
Motivation: He is greedy; and a need for knowledge about a nearby landmark
Bonds: Has a crush, Adventurer, Immigrant, Job, Rich. Occupation: Glassblower
Voice: Low and grunting
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 12)
Armor Class 13
Hit Points 91 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 gp. Black pearl (300 gp). Blue quartz (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dain Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man likes to wear brown tank tops with white pants, and a wedding ring on his right hand. His hair is long and black with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His face is covered beneath a completely black helmet.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He enjoys reading and quiet.
History: Born to a Cartwright, his father struggled to pay the bills. He dropped out of school before completing his studies. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Dain never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and to share knowledge with the world
Ideals: Disciplined, Logical. Bonds: In love, Poor. Occupation: Sculptor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 11)
Armor Class 11
Hit Points 58 (11d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Auran
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 3 | 1 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Dondon Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'0", this man likes to wear blue tank tops with grey pants. His wide-brimmed hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He is the product a well kept family trust fund and as such has never really known need. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Rich, Nature. Occupation: Junk Dealer
Voice: Mousy voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 115 (14d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 100 pp. Deep blue spinel (1000 gp). Rhodochrosite (8 gp). Violet garnet (1000 gp). Citrine (50 gp). Bloodstone (50 gp). Chalcedony (50 gp). Blue quartz (8 gp). Amber (80 gp). Rock crystal (50 gp). Brown-green garnet (80 gp). Banded agate (8 gp). Violet garnet (1000 gp). Bloodstone (50 gp). Jet (80 gp). Azurite (8 gp). 1 Medium magic item.
Reirak Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who very much looks the part of a Shoemaker. His black hair is kept up in a ponytail inside a deerstalker hat. His eyes are blue and catlike.
Personality: He is almost excessively polite to everyone, even when angry. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Reirak was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Athletic. Flaws: Shy, Addict, Mundane. Bonds: Job. Occupation: Shoemaker
Voice: High pitched and raspy
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 330 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

