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NPC Generator

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Advanced [show]


Patrick Hastings, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He prefers to wear pastel pants and tee shirts. His hair, while still mostly auburn, has prominent grey streaks. His skin is flawless and his brown eyes scan people very quickly.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He comes from a rich northern family. A few years later when the south was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Joker, Justice. Bonds: Attractive, Rich, Immigrant. Occupation: Body Guard

Voice: Loud with bravado

Attributes [hide]

Patrick Hastings, Male Human Monk 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)13 (+1) 10 (+0)14 (+2)
Skills Deception +4, Medicine +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp. Red-brown spinel (150 gp).


Social Check DCs


Alberich Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is renowned for his bright white suits and hats. He has a small bristly mustache and wavy red hair. His eyes are hazel and catlike.

Personality: Alberich speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is used to getting what he wants. In part because he is a meticulous planner.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His druidic abilities were realized during a raid on his village. He's since become an addict/alcoholic.

Motivation: Nothing but the best is good enough for him; and regain custody of his daughter

Ideals: Impeccable, Professionalism, Gifted. Flaws: Addict. Bonds: Family. Occupation: Glassblower

Voice: Loud with bravado

Attributes [hide]

Alberich Strakeln, Male Dwarf Wizard 5
Medium (4'2") Dwarf, Lawful Good (CR 5)
Armor Class 9
Hit Points 19 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)9 (-1) 15 (+2)8 (-1)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Red-brown spinel (100 gp). Aquamarine (600 gp). 1 Minor magic item.


Social Check DCs


Gûnd Carlton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and he perpetually has his sai ready. His blonde hair is singed and shortened. His eyes are amber and catlike.

Personality: He likes to make people angry or surprised. Flattery will make him almost putty in your hands.

History: Born in the north to a Beggar, Gûnd learned a great deal about his father's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He has achieved small success as a Beggar.

Motivation: Further expansion of business; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Ugly, Antagonistic, Selfish. Bonds: Job, Religious. Occupation: Beggar

Voice: Sleepy voice

Attributes [hide]

Gûnd Carlton, Male Half-Orc Aristocrat 17
Medium (5'5") Half-Orc, Chaotic Evil (CR 17)
Armor Class 9
Hit Points 115 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)10 (+0) 11 (+0)11 (+0)
Skills Animal Handling +6, Religion +6
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +5 / 5d4-1, Grapple +3

Possessions: 1500 pp. Hematite (12 gp). Amethyst (100 gp). Rock crystal (80 gp). Blue star sapphire (1300 gp). Jet (100 gp). Violet garnet (500 gp). Azurite (12 gp). Bloodstone (80 gp). Carnelian (80 gp). Red-brown spinel (100 gp). Rich purple corundum (1300 gp). Onyx (80 gp). Aquamarine (500 gp). Fiery yellow corundum (1300 gp). Zircon (80 gp). Chrysoprase (80 gp). Brown-green garnet (100 gp). Obsidian (12 gp). White opal (1300 gp). Carnelian (80 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Adrik Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. Beneath his clothing is a huge mess of scar tissue. His black hair has been sun bleached extensively. His eyes are a pleasant gray.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He got into the Shoemaker business at a young age. Adrik liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been saving his money to try and buy his sister's freedom.

Motivation: To be a Cartwright again.

Bonds: Slave, Attractive, Job, Nature, Family. Occupation: Shoemaker

Voice: Gruff and masculine

Attributes [hide]

Adrik Trueblood, Male Dwarf Cleric 3
Medium (4'4") Dwarf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)12 (+1) 9 (-1)9 (-1)
Skills Arcana +3, Nature +3
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Solid gold idol (300 gp). Brass mug with jade inlays (300 gp).


Social Check DCs

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