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NPC Generator

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Advanced [show]


Orsik Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a black wide-brimmed hat and black clothes. His long black hair is drawn into a two foot long braid. He has gray eyes and a black hat with a violet feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He believes the world needs to unite to get rid of orcs once and for all.

History: He comes from a rich western family. A gifted student he started as a Miner, but he got bored and became a Mason. He's also a talented Miner, but doesn't like to broadcast it.

Motivation: Retire the richest man in the west; and a deep hatred of orcs

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Rich, Job. Occupation: Mason

Voice: Spits and sputters

Attributes [hide]

Orsik Eversharp, Male Dwarf Fighter 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 17 (+3)15 (+2) 11 (+0)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Abyssal
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Trym Weld, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. His right hand appears badly burned and disfigured. He wears his blonde hair down. He tend to wears goggles to shield his eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy and tries to find solutions quickly.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He helped his mother out around the business and became quite the natural. He became a Gardener soon after.

Motivation: A deep hatred of gnolls; and he is compelled to act according to his religious beliefs

Flaws: Lazy. Bonds: Job, Religious, Enemies. Occupation: Gardener

Voice: Dark and ominous

Attributes [hide]

Trym Weld, Male Human Cleric 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)16 (+3) 16 (+3)14 (+2)
Skills History +5
Senses Passive Perception 13
Languages Common, Ignan, Giant, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: Malachite (11 gp).


Social Check DCs


Ombul Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He dresses like a well dressed Mortician does. He has a hunchback. His golden hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the west to a Mortician, Ombul learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He tends to his Mortician job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he is wracked by social anxiety

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Bonds: Job. Occupation: Mortician

Voice: Tuts and clicks tongue

Attributes [hide]

Ombul Copperkettle, Male Halfling Ranger 6
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1000 gp. Red-brown spinel (140 gp). Aquamarine (1500 gp). Banded agate (15 gp).


Social Check DCs


Oskar Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Mortician does. His hair is greying and his face has many wrinkles. His eyes are violet.

Personality: He will rave to anyone who will listen. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Roofer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Sabotage a competitor.

Ideals: Joker. Flaws: Insane, Antagonistic, Disease. Bonds: Job. Occupation: Mortician

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Oskar Fallack, Male Dwarf Barbarian 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)16 (+3) 13 (+1)11 (+0)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Druidic, Gnome
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 10000 cp.


Social Check DCs

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