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NPC Generator

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Advanced [show]


Uthemar Conway, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his long silver hair kept up in a rat tail. He is very pretty but has cold, dead eyes.

Personality: Uthemar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He dropped out of school to support his sick mother, and resented it. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their daughter. He worked as a Sellsword, and he later adopted a second daughter.

Motivation: An old rival family wants him found.

Ideals: Impeccable, Logical, Artistic. Bonds: Attractive, Family. Occupation: Sellsword

Voice: Hard of hearing, loud

Attributes [hide]

Uthemar Conway, Male Half-Elf Barbarian 5
Medium (4'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 41 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)12 (+1) 14 (+2)14 (+2)
Skills Deception +5, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Paymon Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing the road beaten gear of a warrior. His hair is white, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: He speaks before he thinks and is too direct. He is used to getting what he wants. In part because he is a meticulous planner.

History: A powerful necromancer made him what he is. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Paymon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Professionalism. Flaws: Impulsive. Bonds: Attractive, Mentor. Occupation: Merchant

Voice: Soothing and warm

Attributes [hide]

Paymon Sadness, Male Tiefling Druid 6
Medium (5'7") Tiefling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 10 (+0)12 (+1)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). A roughly beaten golden orb (120 gp). Cloth of gold vestments (120 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Hugh Vance, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears an entirely tan suit with red socks and a vest with buckled shoes. His whole body is exceptionally muscular. His silver hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Overbrimming with self-confidence, Hugh isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He works hard and plays hard.

History: He was born to loving parents in a slum to the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the south, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Hedonist. Bonds: Immigrant, Attractive, Poor. Occupation: Cartwright

Voice: Strong lisp

Attributes [hide]

Hugh Vance, Male Human Barbarian 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)11 (+0) 13 (+1)18 (+4)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Immeral Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long blonde hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Further he is a bit of a stoner and is frequently out of it.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Ideals: Justice. Flaws: Addict. Bonds: Attractive, Military, Family. Occupation: Engraver

Voice: Speaks through clenched teeth

Attributes [hide]

Immeral Sylvaranth, Male Elf Barbarian 8
Medium (5'1") Elf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 50 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)15 (+2) 17 (+3)18 (+4)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 13
Languages Common, Elven, Draconic, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +5

Possessions: 700 gp.


Social Check DCs

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