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NPC Generator

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Advanced [show]


Nicor Caution, Male Tiefling [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. His white hair is unkempt and raggedy. He is baby faced.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a Cartwright, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Nicor Caution, Male Tiefling Monk 2
Medium (6'7") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)18 (+4) 15 (+2)14 (+2)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Abyssal, Aquan, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +4

Possessions: 150 pp.


Social Check DCs


Goroth Badger, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear flannel and is in decent physical shape. His hair is black, silky, and of moderate length. His eyes, though not visible through his cowl, are amber.

Personality: He acts crazy and hedonistic. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has recently gotten a pet goose that steals things from people.

Motivation: Retire the richest man in the south; and a rival would like him out of the picture

Ideals: Entrepeneur. Flaws: Hedonist, Insane. Bonds: Attractive, Criminal record. Occupation: Unemployed

Voice: Spits words with contempt

Attributes [hide]

Goroth Badger, Male Half-Orc Expert 17
Medium (6'1") Half-Orc, Chaotic Evil (CR 17)
Armor Class 11
Hit Points 54 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)16 (+3) 11 (+0)12 (+1)
Skills Acrobatics +7, Deception +7
Senses Passive Perception 10
Languages Common, Orc, Aquan, Undercommon, Goblin
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +7

Possessions: 10000 gp. Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Fire opal pendant on a fine gold chain (2400 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Solid gold idol (600 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Silver comb with moonstones (300 gp). Gold dragon comb with red garnet eye (1800 gp).


Social Check DCs


Fargrim Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and sports empty pouches on his belt. His golden hair is braided into rings. His green eyes have a joyful gleam in them most of the time.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Fargrim grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. During his travels, Fargrim and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Fargrim discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Fargrim fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Justice. Flaws: Disease. Bonds: Adventurer, Job, Religious. Occupation: Tanner

Voice: Sensual and smooth

Attributes [hide]

Fargrim Bloodkith, Male Dwarf Warrior 10
Medium (4'2") Dwarf, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 115 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 20 (+5)15 (+2) 15 (+2)13 (+1)
Skills Animal Handling +6
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Druidic
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theren Fasharash, Male Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'7" and wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a long white beard with little hanging trinkets. He has gleaming, smiling hazel eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He receives visions of the future at random moments

History: Theren was born in the east. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Optimist, Gifted, Persistence. Bonds: Rich, Slave. Occupation: Soapmaker

Voice: Smoker's lung

Attributes [hide]

Theren Fasharash, Male Elf Bard 3
Medium (4'7") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)16 (+3) 17 (+3)16 (+3)
Skills Intimidation +5, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Infernal, Orc, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 100 gp.


Social Check DCs

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