Drifting In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears white painted combat armor at almost all times. He wears a small hat to cover his moderate length white fur. He wears large thick round spectacles.
Personality: His tongue was cut out and he uses sign language. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Drifting was born the youngest of three triplets. A freak accident while working with his Layabout mother left him crippled. He moves from town to town, unable to find a place to settle.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Ideals: Optimist. Flaws: Disease. Bonds: Family, Immigrant. Occupation: Farmer
Voice: Sounds elderly
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 54 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1600 gp. Onyx (30 gp). Violet garnet (1100 gp). Rose (30 gp). Brown diamond (5000 gp). Tourmaline (80 gp). Star rose quartz (30 gp).
Ahvain Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears an entirely white suit with blue socks and a vest with buckled shoes. His hair is always cut to a buzz. His ears are large.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to make almost anything out of random pieces of junk.
History: Born to a poor family in the city he treasured whatever gifts he got. His druidic abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Layabout
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 40 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 1600 gp. Azurite (4 gp).
Gimgen Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He dresses in green turtlenecks beneath a black coat with violet slacks. He wears a small hat to hide his balding. His eyes, though not visible through his cowl, are brown.
Personality: He is extraordinarily eccentric. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gimgen was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Ugly, Insane. Bonds: Family, Poor, Adventurer. Occupation: Actor
Voice: Old thin voice
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 16 (+3) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Draconic, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 400 gp. 1 Half-Plate.
Fulbar Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a lot of dark rich colors, with gold accents. He has moderate length red hair. He is very pretty but has cold, dead eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Fulbar hails from a village terrorized by gnolls. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been saving his money to try and buy his brother's freedom.
Motivation: Many gnolls want him driven away.
Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Family, Enemies. Occupation: Carter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Auran, Orc
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Solid gold idol (1100 gp). Silver comb with moonstones (100 gp). 1 Climber’s kit. 1 Good lock. 1 Average lock.
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