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NPC Generator

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Advanced [show]


Thamior Ariessus, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a perfectly clean shirt and pair of pants. His black hair has been sun bleached extensively. He has blue eyes and a grey hat with a red feather.

Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. A true patriot, Thamior would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the west, but his parents moved at a very young age to the south. He was taken as a slave by a traveling circus and forced to perform He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of gnolls

Bonds: Attractive, Job, Military, Immigrant, Slave, Enemies. Occupation: Assassin

Voice: Hollow voice

Attributes [hide]

Thamior Ariessus, Male Elf Adept 2
Medium (4'8") Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)11 (+0) 10 (+0)15 (+2)
Skills Nature +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp. Tiger eye turquoise (5 gp). Violet garnet (300 gp). 3 Tanglefoot bags.


Social Check DCs


Zepar Grace, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears light armors faded through time and improper care. His hair is short and chestnut. His eyes are gold and he is always smoking a pipe.

Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.

History: Zepar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He has worked as a Mercenary like his father before him.

Motivation: To be a Weaver again; and wants to open a new tavern

Ideals: Gifted. Bonds: Job, Poor. Occupation: Mercenary

Voice: Italian accent

Attributes [hide]

Zepar Grace, Male Tiefling Paladin 6
Medium (6'7") Tiefling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 57 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)14 (+2) 12 (+1)17 (+3)
Skills Athletics +3, Stealth +6
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dondon Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears clothing that is held on in multiple layers but all of it is in poor condition. His whole body is exceptionally muscular. His black hair is long and unkept. He wears an eyepatch.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Dondon's homeland. Dondon decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Brewer

Voice: Soft and melodious

Attributes [hide]

Dondon Hilltopple, Male Halfling Druid 5
Small (3'3") Halfling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)15 (+2) 10 (+0)13 (+1)
Skills Arcana +5, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Infernal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 30000 cp. Jasper (20 gp). Deep blue spinel (800 gp). Azurite (5 gp).


Social Check DCs


Gargax Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tan tunic with black highlights, and long violet pants that bunch up around his shoes. He has moderate length silver crest. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gargax was born the youngest of three triplets. His druidic abilities were realized during a raid on his village. He then took over the family business and is one of the better Mercenary for hire.

Motivation: He has a crush on the local Herbalist; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Shy. Bonds: Job, Family, Has a crush. Occupation: Mercenary

Voice: Soothing and warm

Attributes [hide]

Gargax Ghaallixirn, Male Dragonborn Aristocrat 4
Medium (6'8") Dragonborn, Lawful Evil (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 11 (+0)17 (+3)
Skills Intimidation +5, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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