Gilbert Royston, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel armored body suit, with a simple red line shooting up and back down. His hair is always cut to a buzz. His amber eyes peer out from beneath his feathered pastel hat.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Gilbert was born on a far northern plains where he grew up under the tutelage of his mother, an expert Shoemaker. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Insane. Bonds: Military, Immigrant. Occupation: Shoemaker
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Vonbin Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He carries a battered shortspear and tarnished monstrous two handed axe as well. His auburn hair, when down, is lengthy. His eyes are brown and catlike.
Personality: He is calm most of the time but flees social interaction. He takes great joy in being the best Unemployed in town.
History: Born in a small village he learned the ways of the warrior from his mother. His first spouse was a Guard, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Job, Family. Occupation: Unemployed
Voice: Nasally tone
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Abyssal, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. A small bag of saffron. (80 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).
Delg Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear ponchos typically of a light pastel in addition to tight pants. His blonde hair is matted, messy, and big. His eyes are a pleasant violet.
Personality: He likes to make people angry or surprised. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Delg took refuge in the large cave and found the beat up glaive and armor he uses now. He is searching for what he claims is his rightful reward.
Motivation: He is wracked by social anxiety; and a need for knowledge about a nearby landmark
Flaws: Ugly, Antagonistic, Impulsive, Fearful. Bonds: Nature, Adventurer. Occupation: Miner
Voice: Soft and mumbly
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 15 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Healer’s kit. 1 Average lock. 1 Silk rope.
Bucklal Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. He is bald on top and has large brown tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He always tries to repair and not replace. It was this mentality that drove him into the Scribe business.
History: His parents moved while he was still in utero so he is the first generation to be born here. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Persistence. Flaws: Ugly, Terse. Bonds: Rich, Immigrant, Military. Occupation: Scribe
Voice: Prounounces S like Z
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Aquan, Draconic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 40000 cp.
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