Skirt Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He very much looks the part of a Miller. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a dagger on it. His orange fur is lengthy. His copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is able to make almost anything out of random pieces of junk.
History: The child of a Mason, who enjoyed hunting, Skirt was taken on many hunting expeditions. Because his father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He inherited the family business which he has now maintained for 12 years.
Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and further expansion of business
Ideals: Gifted. Bonds: Job, Enemies, Nature, Immigrant. Occupation: Miller
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Nadarr Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears silk and lounges about seductively. He wears a colorful flower in his brass crest. His eyes are likewise gold.
Personality: Nadarr wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Nadarr lived on a farm with his mother, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has since lost track of the people in his past.
Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and his spouse's relatives view him with great suspicion
Ideals: Disciplined, Philantrophist. Bonds: Attractive, Family, Job. Occupation: Spice Merchant
Voice: Old Prospector
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 4)
Armor Class 11
Hit Points 8 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 2 Smokesticks. 4 Thunderstones.
Aldous Davenport, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this southern man wears many layers of old clothing at all times. He keeps his silver hair in a pixie cut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He plays an instrument quite well.
History: The child of a Junk Dealer, who enjoyed hunting, Aldous was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Aldous took refuge in the large cave and found the beat up falchion and armor he uses now. He got away from his former life and has fallen to alcoholism.
Motivation: A strong sense of loyalty to Human people; and regain custody of his daughter
Ideals: Athletic, Artistic. Flaws: Ugly, Addict. Bonds: Poor, Nature. Occupation: Interpreter
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 110 gp.
Názkûga Asheton, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail, and is pretty ugly. His white hair is cut jaggedly and amateurishly. He has several tiny topaz earrings on each ear.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A true patriot, Názkûga would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Rich, Military. Occupation: Mortician
Voice: Spits words with contempt
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 30 pp. Deep green spinel (50 gp).
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