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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Merihim Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He wears his brown hair down. His eyes are gold.

Personality: He is almost excessively polite to everyone, even when angry. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Merihim was raised in a hard working conservative environment. He worked as a nervous Assassin and found it very stressful. He has been saving his money to try and buy his brother's freedom.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and regain custody of his son

Flaws: Shy. Bonds: Enemies, Job, Family, Debt. Occupation: Assassin

Voice: Deep voice with rolling R's

Attributes [hide]

Merihim Judgment, Male Tiefling Monk 6
Medium (5'4") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)11 (+0) 13 (+1)16 (+3)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +3

Possessions: 500 gp. Smoky quartz (80 gp). Chrysoberyl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kildrak Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he has the majority of his body covered in plate. His red hair is thinning but still full. His eyes are a pleasant amber.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. Since then, he has sought to make the best of life.

Motivation: Retire the richest man in the south; and wants to have a good time and be beloved

Ideals: Optimist, Entrepeneur. Flaws: Hedonist. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Kildrak Bloodkith, Male Dwarf Cleric 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)16 (+3) 13 (+1)12 (+1)
Skills Investigation +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Goblin, Auran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 5000 cp. 1 Antitoxin.


Social Check DCs


Nicholas Berkeley, Male Human [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate. He is muscular with a powerful set of arms. He keeps his long white hair kept up in a rat tail. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invites people to come help in his community garden.

History: He got into the Carpenter business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Carpenter.

Motivation: Sabotage a competitor; and expand his business

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Job. Occupation: Carpenter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Nicholas Berkeley, Male Human Warrior 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)12 (+1) 11 (+0)9 (-1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 50 gp. Moss agate (16 gp).


Social Check DCs


Nuraval Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a simple grey robe with black stripes complete with hood. He is physically well-built. His chestnut hair has been sun bleached extensively. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Nuraval will drive conversation. He is a great chef.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Dwarf Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He used his abilities to trick people and travel the world for free.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Extrovert, Gifted. Bonds: Adventurer, Criminal record, Debt. Occupation: Map Maker

Voice: Dutch accent

Attributes [hide]

Nuraval Burrowfound, Male Dwarf Warrior 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4

Possessions: 1000 sp. Cloth of gold vestments (130 gp). Large well-done wool tapestry (100 gp). 1 Good lock.


Social Check DCs

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