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NPC Generator

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Advanced [show]


Darrow Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, typically a more casual-formal manner. He keeps his long auburn hair kept up in a rat tail. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is obsessed with finding treasure.

History: Darrow was born in the south. At a young age he loved to build and create. Darrow abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and doesn't want to be a detective and was forced into it by his family

Ideals: Athletic, Persistence. Bonds: Attractive, Adventurer, Family. Occupation: Detective

Voice: Low rumbling, strings words together

Attributes [hide]

Darrow Greenbottle, Male Halfling Barbarian 8
Small (3'1") Halfling, Neutral Good (CR 8)
Armor Class 13
Hit Points 86 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)11 (+0) 17 (+3)14 (+2)
Skills Deception +5, Religion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Carrie Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He wears a small hat to hide his balding. He has a tattooed face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He believes the world needs to unite to get rid of dire rats once and for all.

History: Born to a pair of adventurers, Carrie grew up listening to his father's many stories. His first spouse was a Banker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Flaws: Shy. Bonds: Attractive, Enemies, Adventurer, Family. Occupation: Masseuse

Voice: High pitched, excited

Attributes [hide]

Carrie Boleem, Male Half-Elf Barbarian 12
Medium (5'1") Half-Elf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 95 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 15 (+2)15 (+2)
Skills Athletics +4
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +4

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zephan Mute, Male Tiefling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his glaive. His purple hair is lengthy. His eyes are black and beady.

Personality: He is extraordinarily eccentric. He plays an instrument quite well.

History: He was born blind and as such lacked many opportunities for work. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic. Flaws: Ugly, Insane, Disease. Occupation: Cook

Voice: Slow speaker

Attributes [hide]

Zephan Mute, Male Tiefling Aristocrat 8
Medium (6'7") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)16 (+3) 15 (+2)19 (+4)
Skills Persuasion +7, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Druidic, Terran, Giant
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Merihim Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is lengthy. He wears a mask on his face.

Personality: He speaks before he thinks and is too direct. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He has been saving his money to try and buy his brother's freedom.

Motivation: To prove his worth to the world; and his religion dominates his actions

Ideals: Athletic. Flaws: Impulsive, Racist. Bonds: Family, Religious. Occupation: Bricklayer

Voice: Pirate accent

Attributes [hide]

Merihim Haunted, Male Tiefling Rogue 5
Medium (6'0") Tiefling, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 12 (+1)14 (+2)
Skills Deception +5, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 40000 cp. Blue sapphire (500 gp). Eye agate (7 gp).


Social Check DCs

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