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NPC Generator

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Advanced [show]


Pelt In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. He has a penchant for wearing a ring with an oversized ruby on his left hand. His fur is black, silky, and of moderate length. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: This man loves dancing and to teach people dancing more than just about anything. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Pelt grew up listening to his father's many stories. He found a children's book about a Tabaxi Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and money/treasure

Ideals: Artistic. Flaws: Addict. Bonds: Rich, Attractive, Adventurer. Occupation: Seamstress

Voice: Switch between two voices

Attributes [hide]

Pelt In the Storm, Male Tabaxi Druid 6
Medium (5'4") Tabaxi, Chaotic Good (CR 6)
Armor Class 15
Hit Points 61 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 17 (+3)12 (+1) 11 (+0)15 (+2)
Skills Acrobatics +8, Investigation +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 30000 cp. Chrysoberyl (50 gp). Golden pearl (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Yorke, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears just a white suit. He keeps his black hair in a pixie cut. His fierce violet eyes like to dwell on things.

Personality: Confrontational and typically high on some drug or another. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To get a good night's sleep; and revenge

Ideals: Philantrophist, Entrepeneur. Flaws: Addict, Insomniac. Bonds: Poor. Occupation: Miller

Voice: Prounounces S like Z

Attributes [hide]

Don Yorke, Male Human Fighter 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 13 (+1)16 (+3)
Skills Nature +3, Stealth +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Bloodstone (30 gp). 1 Crowbar.


Social Check DCs


Ozyman Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has black hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is business-like. He takes instructions and follows them to the letter. He is able to make almost anything out of random pieces of junk.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Baker. He became a Baker soon after.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new baker responsibilities is difficult

Ideals: Professionalism, Gifted. Bonds: Attractive, Religious, Job. Occupation: Baker

Voice: Low rumbling, strings words together

Attributes [hide]

Ozyman Strongbones, Male Halfling Fighter 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 55 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)11 (+0) 12 (+1)15 (+2)
Skills Acrobatics +6, Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +5

Possessions: 80 pp.


Social Check DCs


Fargas Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a pastel shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His tied-back hair is golden. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He takes great joy in being the best Layabout in town.

History: Born in the south his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Layabout job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Athletic. Bonds: Attractive, Guardian, Job, Poor. Occupation: Layabout

Voice: Soft and melodious

Attributes [hide]

Fargas Tealeaf, Male Halfling Commoner 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 16
Hit Points 28 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)20 (+5) 14 (+2)16 (+3) 12 (+1)13 (+1)
Skills Arcana +6, Deception +4
Senses Passive Perception 11
Languages Common, Halfling, Auran, Orc, Ignan
Attacks Melee +1 / 2d6-2, Ranged +8 / 2d6+5, Grapple +5

Possessions: 700 gp.


Social Check DCs

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