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NPC Generator

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Advanced [show]


Cockaby Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears many layers of old clothing at all times. His hair is always cut to a buzz. He has gleaming, smiling blue eyes.

Personality: He speaks before he thinks and is too direct. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Cockaby hails from a village terrorized by brigands. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Poor, Enemies, Family. Occupation: Crown-heir

Voice: Slow speaker

Attributes [hide]

Cockaby Shadowcloak, Male Gnome Commoner 1
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)11 (+0) 10 (+0)17 (+3)
Skills Deception +5, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Zaffrab Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has styled his brown hair well, parting it to the right. He has several tiny aquamarine earrings on each ear.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a habit of throwing himself into exceedingly dangerous situations.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Zaffrab took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has money and likes to spend it.

Ideals: Entrepeneur, Gifted. Flaws: Shy, Impulsive. Bonds: Rich. Occupation: Spy

Voice: Scandinavian accent

Attributes [hide]

Zaffrab Rofferton, Male Gnome Warrior 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)16 (+3) 9 (-1)12 (+1)
Skills Perception +1, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Gnoll, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. Black star sapphire (1000 gp). 1 Minor magic item.


Social Check DCs


Arumawann Pingun, Male Gnome [Permalink]

Personal [hide]

Description: A 3'4" western man, he wears a red tunic with yellow highlights, and long grey pants that bunch up around his shoes. His white hair is smooth and relatively long. He wears a mask on his face.

Personality: He is overprotective of those who hire his services. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A powerful wizard made him what he is. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert. Bonds: Guardian, Mentor, Adventurer, Religious. Occupation: Tanner

Voice: Squeaky

Attributes [hide]

Arumawann Pingun, Male Gnome Adept 3
Small (3'4") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)16 (+3) 13 (+1)16 (+3)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Orc, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp.


Social Check DCs


Nadarr Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing the road beaten gear of a warrior. His crest, while still mostly white, has prominent grey streaks. His fierce gold eyes like to dwell on things.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has achieved small success as a Shepherd.

Motivation: Revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Fighting, Justice, Gifted. Bonds: Military, Job, Enemies. Occupation: Shepherd

Voice: Jittery and nervous

Attributes [hide]

Nadarr Wivvyrholdalphiax, Male Dragonborn Bard 9
Medium (6'1") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 24 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)10 (+0) 10 (+0)17 (+3)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 2000 gp.


Social Check DCs

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