Bertram Barney, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'0". He is generally shirtless and showing off his tattooed chest. He sports a long blonde beard, and similarly colored long hair. He wears large thick round spectacles.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's attracted to the PC; and he would like to get married and retire
Ideals: Justice. Flaws: Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Mercenary
Voice: Hollow voice
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 69 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Infernal
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 |
Possessions: 2100 gp. Hematite (15 gp). Blue star sapphire (1000 gp). Azurite (15 gp). Blue diamond (6000 gp). Golden yellow topaz (1500 gp). Freshwater pearl (15 gp). Violet garnet (1500 gp). Azurite (15 gp). Aquamarine (1500 gp). Black pearl (1500 gp).
Manfred Staurheim, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His wide-brimmed hat is riddled with cuts and holes. He is baby faced.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Further he is a bit of a stoner and is frequently out of it.
History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom.
Ideals: Disciplined. Flaws: Ugly, Addict, Mundane. Bonds: Poor. Occupation: Laborer
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Good (CR 10)
Armor Class 10
Hit Points 60 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +6
Possessions: Fire opal pendant on a fine gold chain (1500 gp). Brass mug with jade inlays (200 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Solid gold idol (700 gp). 1 Minor magic item.
Azaki Mystralath, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a green vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his green boots flare out at the collars. His black hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He became a Marshal soon after.
Motivation: He is unsatisfied with his job.
Flaws: Antagonistic, Disease, Insomniac. Bonds: Immigrant, Job. Occupation: Marshal
Voice: Whispers
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 42 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Goblin, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
Possessions: Golden yellow topaz (900 gp). Black opal (1500 gp). Freshwater pearl (8 gp). Fiery yellow corundum (1500 gp). Jasper (60 gp). Silver pearl (140 gp).
Eberdeb Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, and carries sickles. He has wavy red hair. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised by priests from a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Spy
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Gnoll, Elven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 14000 sp. Sardonyx (50 gp). Freshwater pearl (12 gp). Zircon (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!