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NPC Generator

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Advanced [show]


Ahrim Sorrow, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. His blue hair is lengthy. His eyes are gold and he is always smoking a pipe.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He enjoys reading and quiet.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His father was a mechanic, and taught him how to fix just about anything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often; and a strong sense of loyalty to tiefling people

Ideals: Athletic, Logical, Artistic, Persistence. Bonds: Attractive. Occupation: Knight

Voice: Mousy voice

Attributes [hide]

Ahrim Sorrow, Male Tiefling Rogue 14
Medium (6'5") Tiefling, Lawful Neutral (CR 14)
Armor Class 14
Hit Points 115 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 18 (+4)15 (+2) 12 (+1)14 (+2)
Skills Athletics +6, Religion +7
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +7

Possessions: 2000 gp. Freshwater pearl (15 gp). Jet (160 gp). Violet garnet (1000 gp). Eye agate (15 gp).


Social Check DCs


Tod Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a green collared shirt and tan pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He has wavy brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born several months after his mother was called into army service. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Military, Rich. Occupation: Miner

Voice: Scratchy, weak

Attributes [hide]

Tod Elderberry, Male Halfling Aristocrat 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 52 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 17 (+3)12 (+1) 17 (+3)14 (+2)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 7000 sp. Blue quartz (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Crampernap Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair is lengthy. He wears large thick round spectacles.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Crampernap took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. Since then, he has sought to make the best of life.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Philantrophist. Bonds: Poor, Nature. Occupation: Dilettante

Voice: Hissing voice

Attributes [hide]

Crampernap Gobblefirn, Male Gnome Commoner 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)13 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Robert Anderton, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Engraver, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His white hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.

Personality: A deeply religious man he believes everything happens for a reason. He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.

History: He was born the only child of a wealthy merchant. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He doesn't get along with people that don't share his tastes; and he is compelled to act according to his religious beliefs

Ideals: Pacifist, Entrepeneur, Impeccable. Bonds: Religious, Adventurer. Occupation: Engraver

Voice: Deep voice with rolling R's

Attributes [hide]

Robert Anderton, Male Human Aristocrat 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)14 (+2) 15 (+2)11 (+0)
Skills Medicine +4, Stealth +3
Senses Passive Perception 12
Languages Common, Sylvan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp. Citrine (80 gp).


Social Check DCs

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