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NPC Generator

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Advanced [show]


Don Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is bald on top and has large red tufts of hair around his ears. This hazel eyed westerner is not easily forgotten.

Personality: Always inclined to offer people food he seems plenty friendly. He cannot resist a sob story and will often dote over anyone who has one.

History: Don lived on a farm with his father, near the main road leading to a nearby town. Cursed with vampirism at a very young age, Don has worked very hard to control his curse. By chance he met his brother recently and the two have been together since.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Family, Criminal record. Occupation: Spice Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Don Amastacia, Male Half-Elf Fighter 5
Medium (5'9") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)17 (+3) 17 (+3)10 (+0)
Skills Animal Handling +6, History +6
Senses Passive Perception 13
Languages Common, Elven, Auran, Undercommon, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Adrex Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears tight fitting clothing which further accentuates his frame. His left leg appears badly burned and disfigured. His silver crest is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He acts crazy and hedonistic. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Adrex was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He now owns his own business.

Motivation: To be a Mayor again; and expand his business

Flaws: Hedonist, Racist. Bonds: Attractive, Enemies, Job. Occupation: Herbalist

Voice: German accent

Attributes [hide]

Adrex Ebynichtomonis, Male Dragonborn Monk 17
Medium (6'6") Dragonborn, Chaotic Good (CR 17)
Armor Class 10
Hit Points 118 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)15 (+2) 13 (+1)19 (+4)
Skills Acrobatics +6
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +6

Possessions: 1800 pp. Large well-done wool tapestry (600 gp). Sapphire pendant on gold chain (700 gp). Cloth of gold vestments (120 gp). Silver comb with moonstones (400 gp). Large well-done wool tapestry (600 gp). Sapphire pendant on gold chain (700 gp). Silver comb with moonstones (400 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A necklace of small pink pearls (6000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). An abacus with copper, silver and gold markers (120 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Tordek Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. He has styled his auburn hair well, parting it to the left. He is baby faced.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.

History: He got into the Jeweler business at a young age. He was an apprentice working in his mother's forge. He became a Jeweler soon after.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Philantrophist, Persistence. Bonds: Job, Family. Occupation: Jeweler

Voice: growls and snarls, animalistic

Attributes [hide]

Tordek Rubyeye, Male Dwarf Expert 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)9 (-1) 11 (+0)13 (+1)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 40 gp. 1 Silk rope.


Social Check DCs


Anselm Bentley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple blue robe with tan stripes complete with hood. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a rose on it. He wears his white hair up. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is fixated on the number 94. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in the south. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Anselm took refuge in the large cave and found the beat up longbow and armor he uses now. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Anselm never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Insane. Bonds: In love, Immigrant, Nature. Occupation: Fletcher

Voice: Uses sign language

Attributes [hide]

Anselm Bentley, Male Human Ranger 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)18 (+4) 8 (-1)14 (+2)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Celestial, Abyssal, Ignan, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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