Balimaar Adley, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He typically wears white cloth garments or leather armor. His whole body is exceptionally muscular. He wears a colorful flower in his golden hair. His brown eyes are slightly larger than normal.
Personality: He exudes charisma. He is a tour de force of persuasion. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Balimaar took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Gifted. Bonds: Immigrant, Attractive, Adventurer, Slave. Occupation: Carter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 220 gp.
Tricking Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He carries with him a set of crossbows on his belt, each one with a ruby on the hilt. His fur is cut close to his head. His eyes are hazel and he is always smoking a pipe.
Personality: He is a Healer first and foremost. He believes firmly that knowledge should be universal. He is a logical person and will generally grow upset if things defy logic and science.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Sellsword father left him crippled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Fighting, Logical. Flaws: Mundane, Disease. Bonds: Job. Occupation: Healer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 41 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +6
Possessions: 270 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Jeweled anklet (4000 gp). A roughly beaten golden orb (110 gp). Solid gold idol (400 gp). A necklace of small pink pearls (4000 gp).
Thervan Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. His skin is fair and his fingers are delicate and long. His moppish red hair is in a traditional bowl cut. His ears are large.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was born the only child of a wealthy merchant. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Optimist, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Criminal record. Occupation: Apothecary
Voice: German accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 7 (-2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp.
Galinndan Netyoive, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in an above average manner. He has a very tight haircut. His eyes, though not visible through his cowl, are blue.
Personality: Stoic and calm, he prefers to meditate than take action. He believes the world needs to unite to get rid of dire rats once and for all.
History: Galinndan was born with his father's beautiful face. Cursed with vampirism at a very young age, Galinndan has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: Many dire rats want him driven away.
Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Immigrant, Enemies. Occupation: Seamstress
Voice: Rolls R's
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 27 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 19 (+4) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1600 sp.
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Their contribution stands as a beacon of hope for all adventurers!

