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NPC Generator

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Advanced [show]


Tarhun Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fighting clothing, which leaves very little to the imagination. His copper crest is thinning but still full. His fierce gold eyes like to dwell on things.

Personality: He speaks before he thinks and is too direct. He can't help but pocket interesting objects he comes across

History: Tarhun was raised in a hard working conservative environment. Tarhun was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Ploughman. He struck the Ploughman job and began his own company from there.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Ideals: Fighting. Flaws: Impulsive. Bonds: Immigrant, Criminal record, Job. Occupation: Ploughman

Voice: Dutch accent

Attributes [hide]

Tarhun Hashphronyxadyn, Male Dragonborn Warlock 5
Medium (6'5") Dragonborn, True Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)14 (+2) 13 (+1)12 (+1)
Skills Insight +4, Nature +5
Senses Passive Perception 11
Languages Common, Terran, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 5000 sp. Golden pearl (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raam Lithe, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a grey vest and prefers red and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His blue hair is lengthy and is close to two feet long. His silver eyes lackadaisically let the world flow into them.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born several months after his father was called into army service. When Raam reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted necromantic powers by his dying brother.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Religious, Military. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Raam Lithe, Male Tiefling Sorcerer 1
Medium (5'10") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)13 (+1) 15 (+2)17 (+3)
Skills Arcana +3, Survival +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 6000 cp.


Social Check DCs


William Ridley, Male Human [Permalink]

Personal [hide]

Description: This southern man wears pastel leather gloves, a pastel jacket, and tight pants. His clothes are grease stained in places. With bright white hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: His tongue was cut out and he uses sign language. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and to reunite with his old friends

Flaws: Disease. Bonds: Poor, Immigrant, Attractive, In love. Occupation: Ruler

Voice: Speaks with lips pursed

Attributes [hide]

William Ridley, Male Human Wizard 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 17 (+3)12 (+1) 10 (+0)14 (+2)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 600 sp.


Social Check DCs


Enialis Meliamne, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has dyed his greying white hair a little too much giving a sharp white color. His eyes, though not visible through his cowl, are violet.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also has developed a complete distrust of the Jeweler profession.

History: He served in the navy to pay for his family's outstanding loans. His mother was a mechanic, and taught him how to fix just about anything. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Healer responsibilities is difficult.

Ideals: Optimist, Persistence. Bonds: Rich, Job, Military. Occupation: Healer

Voice: Pronounces O like U

Attributes [hide]

Enialis Meliamne, Male Elf Cleric 2
Medium (5'1") Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)13 (+1) 13 (+1)9 (-1)
Skills Animal Handling +3, Performance +1
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 300 gp. 1 Holy water.


Social Check DCs

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