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NPC Generator

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Advanced [show]


Watson Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an entirely black suit with yellow socks and a vest with buckled shoes. His moppish brown hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He receives visions of the future at random moments

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His necromantic abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by goblins. Watson was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He has a rivalry with the Church that dominates his actions; and revenge

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Religious, Enemies. Occupation: Armorer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Watson Hilltopple, Male Halfling Aristocrat 9
Small (3'1") Halfling, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 39 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)15 (+2) 13 (+1)10 (+0)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Gnome, Ignan
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +4

Possessions: Golden yellow topaz (600 gp). Deep blue spinel (600 gp). Jet (150 gp). Red spinel (150 gp). Malachite (14 gp). Lapis lazuli (14 gp). Aquamarine (600 gp). Hematite (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uraim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears professional attire. He carries a battered mace and tarnished spear as well. With bright auburn hair and a scraggly beard. He has hazel eyes and a tan hat with a white feather.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Uraim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Armorer like his father before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Greedy, Hedonist. Bonds: Attractive, Military. Occupation: Armorer

Voice: Scratchy, weak

Attributes [hide]

Uraim Dankil, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills Athletics +5, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Golm Bradshaw, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a blue vest and prefers white and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. His hair is auburn and curly. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in a small village he learned the ways of the warrior from his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions

Ideals: Joker, Fighting. Flaws: Ugly, Mundane. Bonds: Religious. Occupation: Mortician

Voice: American accent

Attributes [hide]

Golm Bradshaw, Male Half-Orc Expert 13
Medium (5'4") Half-Orc, Chaotic Good (CR 13)
Armor Class 14
Hit Points 63 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 11 (+0)9 (-1) 15 (+2)11 (+0)
Skills Medicine +6, Stealth +8
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 4d4+4, Ranged +8 / 4d4+4, Grapple +4

Possessions: 500 pp. Rock crystal (40 gp). Golden yellow topaz (1600 gp). Sard (40 gp). Violet garnet (1600 gp). Moss agate (15 gp). Blue sapphire (1300 gp). White opal (1300 gp). 1 Medium magic item.


Social Check DCs


Dagger On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He keeps his long brown fur kept up in a rat tail. He is baby faced.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He works hard and plays hard.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He was granted martial powers by his dying brother.

Motivation: He is greedy; and money/treasure

Ideals: Passionate, Gifted. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Map Maker

Voice: Ums and uhs a lot

Attributes [hide]

Dagger On the Water, Male Tabaxi Druid 6
Medium (6'6") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)15 (+2) 14 (+2)16 (+3)
Skills History +5, Medicine +5
Senses Passive Perception 12
Languages Common, Draconic, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 900 gp. Moss agate (15 gp). Blue sapphire (400 gp). Deep blue spinel (1300 gp). Moonstone (70 gp). 1 Minor magic item.


Social Check DCs

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