Frederick Bradford, Male Human [Permalink]
Personal [hide]
Description: This western man wears a weathered and beat up set of banded mail beneath an oversized black coat. His clothes are grease stained in places. His chestnut hair is greasy and uncared for. His face is scarred and worn.
Personality: Abrasive and pushy, he has a hard time making friends. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Born to a Tailor, his mother struggled to pay the bills. Through the years after Frederick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Frederick's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Bookbinder
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
Possessions: 80 gp.
Serpent Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His fur is lavender, silky, and of moderate length. His green eyes are passionate and lively.
Personality: While he acts the brute, he is far gentler than he would appear. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the west, but his parents moved at a very young age to the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the west.
Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Shipwright
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 67 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 60 pp. Tiger eye turquoise (13 gp). Freshwater pearl (13 gp). Banded agate (13 gp). Black pearl (300 gp).
Theobald Hackney, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of halberds on his belt, each one with a aquamarine on the hilt. He wears a wide-brimmed hat to cover his moderate length white hair. This gray eyed westerner is not easily forgotten.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in the west to a Painter, Theobald learned a great deal about his father's area of expertise. He worked as a nervous Painter and found it very stressful. In the meantime he has taken over work as a Painter and occasionally as a mercenary.
Motivation: He's in love; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting. Flaws: Shy. Bonds: Has a crush, Job, Adventurer, Slave. Occupation: Painter
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 23 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 18 (+4) | 10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Giant
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 800 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver comb with moonstones (300 gp).
Ivellios Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown coat over a grey low-cut shirt, and a small hat upon his head. His chestnut hair is cut short. He wears large thick round spectacles.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: A deep hatred of giants.
Ideals: Passionate. Flaws: Ugly, Impulsive, Mundane. Bonds: Enemies. Occupation: Stableman
Voice: Indian accent
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 47 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1300 gp. Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). Cloth of gold vestments (110 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

