Three On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a flattop fur cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: This man loves music and to teach people music more than just about anything. He is frequently practicing swordplay.
History: Born to a Mayor, his father struggled to pay the bills. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally
Ideals: Artistic, Persistence. Flaws: Insane. Bonds: Military, Poor. Occupation: Miner
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +6
Possessions: 700 gp. 1 Minor magic item.
Halimath Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears light armors faded through time and improper care. He wears his hair in dreadlocks. His eyes are likewise brown.
Personality: He never swears and excessively uses polite adverbs when speaking. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He is the product a well kept family trust fund and as such has never really known need. Cursed with a spirit at a very young age, Halimath has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Disease. Bonds: Military, Rich. Occupation: Farmer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Giant
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Deep blue spinel (200 gp).
Elaim Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears silk and lounges about seductively. His black hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 18th year, his parents were killed by a brigands raid, leaving Elaim alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Elaim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Revenge.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Family, Enemies. Occupation: Architect
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 139 (12d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 20 (+5) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Dwarven, Halfling
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +7
Possessions: 100 pp. Jet (150 gp). Zircon (80 gp). Aquamarine (700 gp). White pearl (150 gp). Star ruby (1100 gp). Moonstone (80 gp). Rock crystal (80 gp). Blue sapphire (1100 gp).
Alberich Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a hunchback. His silver hair is cut jaggedly and amateurishly. He wears large thick round spectacles.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is harsh and unforgiving.
History: He was born in the east. Through the years after Alberich was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Alberich's mother didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: Further expansion of business; and wants to open a new tavern
Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Immigrant. Occupation: Fortune-teller
Voice: Sounds elderly
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 23 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Celestial
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 800 gp. Star rose quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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