Windy Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft green waves gently in the breeze, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His lavender fur is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. When he's not drinking or sleeping the drinks off, he's doing music.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has never given up on his music dream.
Motivation: Money/treasure; and he is greedy
Ideals: Philantrophist, Artistic. Bonds: Rich, Attractive. Occupation: Mortician
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 55 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: Black pearl (900 gp). Black pearl (900 gp). Amber (130 gp). Alexandrite (900 gp). Jasper (30 gp).
Duergath Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an entirely white suit with blue socks and a vest with buckled shoes. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a cross on it. His brown hair is matted, messy, and big. His brown unseeing eyes seem to look past you.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Ugly, Disease, Antagonistic, Insomniac. Occupation: Herbalist
Voice: Excited and jittery
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp. 1 Hourglass.
Chem Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'0". He wears brown trousers with blue and violet striped suspenders. He wears various colorful collared shirts. He has done his best to style his brown hair to look like a famous performer. His eyes are a pleasant white.
Personality: Eccentric and domineering, Chem will drive conversation. He is obsessed with finding treasure.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He found a children's book about a Tiefling Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a need for knowledge about a nearby landmark
Ideals: Extrovert, Artistic. Bonds: Adventurer, Guardian, Criminal record. Occupation: Body Guard
Voice: Low range voice
Attributes [hide]
Medium (6'0") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 78 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 18 (+4) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Goblin, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 700 gp. White opal (900 gp). Aquamarine (1500 gp).
Robert Sutherland, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is dressed in earthy colors with a grey and brown handkerchief worn on his right side. His auburn hair and beard is wavy and long. He tend to wears goggles to shield his eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in the south to a Miller, Robert learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To unite with his brother; and wants a kiss
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Family, Has a crush. Occupation: Miller
Voice: Uses sign language
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 200 gp. Carnelian (20 gp). Jade (90 gp). Coral (90 gp). 1 Masterwork Common Ranged Weapon.
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