Olrok Barney, Male Half-Orc [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. His hair is brown and curly. His eyes are blue and he is always smoking a pipe.
Personality: Olrok speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Ugly. Bonds: Military, Poor. Occupation: Ploughman
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 45 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 120 pp. Lapis lazuli (15 gp). Blue quartz (15 gp). Deep blue spinel (800 gp).
Two Llamas Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is well dressed, but even with his fine clothing he looks run-down. His orange fur is matted, messy, and big. He wears large thick round spectacles.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. Two Llamas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Two Llamas decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Two Llamas managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich. Occupation: Map Maker
Voice: Australian accent
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adam Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep grey leather and dull tan iron scale mail. He is muscular with a powerful set of arms. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He would rather hide behind his crafts than deal with other people.
History: He was born into a rich family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Ruler
Voice: Raspy
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 120 gp.
Geoffrey Payton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'6" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are amber and catlike.
Personality: He is mildly Human supremacist, though he does not identify as such. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Geoffrey hails from a village terrorized by giants. In his 12th year, his parents were killed by a giants raid, leaving Geoffrey alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 8 years.
Motivation: He is terrified, and will act out of fear; and to reunite with his absent father
Flaws: Racist, Fearful. Bonds: Enemies, Job, Family. Occupation: Baker
Voice: Raspy
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 73 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 350 pp.
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Their contribution stands as a beacon of hope for all adventurers!
