Immeral Evans, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a tan cloak and cross-gartered white stockings. He carries with him a set of scimitars, each one with a opal on the hilt. He only wears one on his belt and the other on his back. With a patchy chestnut beard and wild chestnut hair. He has gray eyes and a tan hat with a white feather.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised in a island tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Immeral fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Optimist, Opinionated. Flaws: Depressed. Bonds: Nature. Occupation: Dilettante
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 10 (+0) | 9 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 2800 sp. Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).
Fargas Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. His brown hair is lengthy and is close to two feet long. His amber eyes are passionate and lively.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Fargas hails from a village terrorized by orcs. A gifted student he started as a Body Guard, but he got bored and became a Banker. He now owns his own business.
Motivation: Further expansion of business; and money/treasure
Ideals: Justice, Logical. Bonds: Rich, Enemies, Job. Occupation: Banker
Voice: Loud with bravado
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 15
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 340 gp.
Jebeddo Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He typically wears green cloth garments or leather armor. He carries a battered shortbow and tarnished shortspear as well. He wears a deerstalker hat to hide his balding. His eyes, though not visible through his cowl, are blue.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He got into the Engraver business at a young age. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 8 years.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and expand his business
Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Criminal record, Job. Occupation: Engraver
Voice: Shortens vowels
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Infernal, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Minor magic item.
Norman Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a worn and beaten armor. His hair is auburn and very short. He tend to wears goggles to shield his eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born several months after his mother was called into army service. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Gardener for hire.
Motivation: He would like to get married and retire; and he's in love
Flaws: Cynical, Impulsive. Bonds: Military, Job, Has a crush. Occupation: Gardener
Voice: German accent
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 7)
Armor Class 12
Hit Points 16 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
