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Advanced [show]


Nadarr Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'4". He wears a faded coat and loose pants complete with deerstalker hat, and his gloved hand is found clutching a club. His green crest, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Energy wise he seems alert and responsive.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His family was turned out during the war. He and his family wandered east to less war torn lands. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: To end his boredom.

Ideals: Professionalism. Flaws: Insomniac, Mundane, PTSD. Bonds: Religious. Occupation: Gardener

Voice: Hissing voice

Attributes [hide]

Nadarr Imbixtellrhyst, Male Dragonborn Rogue 6
Medium (6'4") Dragonborn, Lawful Evil (CR 6)
Armor Class 11
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Deception +5, Perception +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: 1000 sp. Azurite (5 gp).


Social Check DCs


Jabbie Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his club always slung over his shoulder. He is bristling with hidden weapons, mostly clubs and quarterstaffs. His brown hair and beard is wavy and long. His eyes are blue and beady.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses divination through singing.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Jabbie took refuge in the large cave and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Criminal record, Nature. Occupation: Sailor

Voice: Scandinavian accent

Attributes [hide]

Jabbie Musgraben, Male Gnome Paladin 2
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)8 (-1) 14 (+2)14 (+2)
Skills Nature +1, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1800 sp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Chain shirt.


Social Check DCs


Shifting In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has moderate length red fur. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: When he was but 4 years old his parents immigrated from the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has since lost track of the people in his past.

Motivation: He's repulsed by the PC; and doesn't want to be a cartwright and was forced into it by his family

Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant. Occupation: Cartwright

Voice: Soft and melodious

Attributes [hide]

Shifting In the Wind, Male Tabaxi Aristocrat 17
Medium (5'4") Tabaxi, Chaotic Evil (CR 17)
Armor Class 12
Hit Points 74 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)12 (+1) 9 (-1)14 (+2)
Skills Deception +8, Sleight of Hand +8
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2

Possessions: 1500 pp. Red garnet (130 gp). Freshwater pearl (6 gp). Eye agate (6 gp). Black pearl (1300 gp). Rock crystal (60 gp). Emerald (700 gp). Onyx (60 gp). Malachite (6 gp). Jasper (60 gp). Iolite (60 gp). Violet garnet (1300 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Gunter Springfield, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears a robe, a symbol of luck around his neck, and a rapier on his belt. He wears a Stetson hat to hide his balding. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is able to make almost anything out of random pieces of junk.

History: He is the product a well kept family trust fund and as such has never really known need. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Gifted, Impeccable. Flaws: Secretive. Bonds: Rich. Occupation: Fortune-teller

Voice: Stutters

Attributes [hide]

Gunter Springfield, Male Human Expert 11
Medium (6'5") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 63 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)12 (+1) 9 (-1)14 (+2)
Skills Intimidation +6, Performance +6
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4

Possessions: 230 pp. Brown-green garnet (60 gp). Sardonyx (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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