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NPC Generator

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Advanced [show]


Rimple Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a green coat over a blue low-cut shirt, and a deerstalker hat upon his head. His blonde hair is cut short. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Rimple is combative with any and all who dare try his patience in the slightest.

History: Rimple was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and he doesn't get along with people that don't share his tastes

Ideals: Justice, Persistence. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Stableman

Voice: Soft and mumbly

Attributes [hide]

Rimple Fiddlefen, Male Gnome Aristocrat 11
Small (3'7") Gnome, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 65 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)10 (+0) 17 (+3)18 (+4)
Skills Medicine +7, Stealth +7
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 3200 gp. A silver and pearl hairclip (40 gp). Fire opal pendant on a fine gold chain (1100 gp). Jeweled anklet (1000 gp).


Social Check DCs


Thorpe Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man sports red clothing, slightly heavier than average wear and is in decent physical shape. His brown hair is heavily combed to the left. He wears an eyepatch.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.

Motivation: To find somewhere to settle down; and he has money and likes to spend it

Ideals: Passionate, Gifted. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

Thorpe Kettlewhistle, Male Halfling Aristocrat 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 49 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)16 (+3) 15 (+2)13 (+1)
Skills Arcana +6, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Gnoll, Gnome
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Pikar Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears long strands of amethyst and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his chestnut hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is witty, but his monotone delivery comes off as unnerving He is skeptical of what others tell him and is slow to trust.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Joker. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Spice Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Pikar Hilltopple, Male Halfling Aristocrat 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)8 (-1) 11 (+0)12 (+1)
Skills History +2, Survival +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 1000 gp.


Social Check DCs


Chad Tinley, Male Human [Permalink]

Personal [hide]

Description: This southern man wears an entirely yellow suit with grey socks and a vest with buckled shoes. His clothes are grease stained in places. His black hair is knotted and matted. He wears a mask on his face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Energy wise he seems alert and responsive.

History: He is a Deep Scion in disguise. Chad was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Chad decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has passion for adventuring and risk

Ideals: Professionalism. Bonds: Poor, Immigrant, Criminal record, Adventurer. Occupation: Barrister

Voice: Squeaky

Attributes [hide]

Chad Tinley, Male Human Wizard 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)10 (+0) 10 (+0)15 (+2)
Skills Deception +5, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 2000 sp. Gold music box (1000 gp). 1 Minor magic item.


Social Check DCs

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