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NPC Generator

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Advanced [show]


Nalral Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a hunchback. He sports a flattop hair cut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He dislikes all the random violence that takes place in the south. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Retire the richest man in the south.

Ideals: Pacifist, Entrepeneur. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Barkeep

Voice: Mousy voice

Attributes [hide]

Nalral Gorunn, Male Dwarf Ranger 4
Medium (4'5") Dwarf, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 10 (+0)9 (-1)
Skills Intimidation +1, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 24000 sp. 1 Minor magic item.


Social Check DCs


Morgran Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing the road beaten gear of a warrior. His golden hair and beard is wavy and long. His eyes are green and he is always smoking a pipe.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his father. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion.

Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Adventurer, Slave, Enemies. Occupation: Crown-heir

Voice: Uses sign language

Attributes [hide]

Morgran Rumnaheim, Male Dwarf Rogue 1
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp.


Social Check DCs


Habor Pandaemonium, Male Tiefling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is renowned for his bright black suits and hats. His blue hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Stoic and calm, he prefers to meditate than take action. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a island tribe. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined, Gifted. Flaws: Ugly, Insane. Bonds: Nature, Religious. Occupation: Bather

Voice: Timid voice

Attributes [hide]

Habor Pandaemonium, Male Tiefling Aristocrat 7
Medium (6'6") Tiefling, Neutral Evil (CR 7)
Armor Class 10
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)18 (+4) 11 (+0)16 (+3)
Skills Performance +6, Religion +7
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Celestial, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs


Zook Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is constantly adorned with expensive silk clothing, often dyed in bright red and grey, and wears rings and necklaces with large, colorful gems. He has black hair. His eyes are green and he is always smoking a pipe.

Personality: He will rave to anyone who will listen. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of a Bellfounder, who enjoyed hunting, Zook was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Zook took refuge in the large cave and found the beat up pickaxe and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Fearful, Addict. Bonds: Rich, Immigrant, Nature. Occupation: Shipwright

Voice: Complex vocabulary, royal

Attributes [hide]

Zook Ironhide, Male Gnome Expert 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 15
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)15 (+2) 14 (+2)16 (+3)
Skills History +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp. Black pearl (600 gp). Blue quartz (15 gp). Aquamarine (600 gp).


Social Check DCs

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