Zaffrab Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and is renowned for his bright tan suits and hats. His auburn hair is singed and shortened. His hazel eyes dart from person to person.
Personality: He will rave to anyone who will listen. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Zaffrab liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has never given up on his poetry dream.
Motivation: Wants to work out more often.
Ideals: Athletic, Artistic. Flaws: Ugly, Insane, Racist. Bonds: Nature. Occupation: Miner
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 15
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 21000 sp. Amber (120 gp). Sard (50 gp). Rich purple corundum (1100 gp). Golden pearl (120 gp).
Silvo Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is cut close to his head. His skin is flawless and his violet eyes scan people very quickly.
Personality: He snorts whenever he laughs or is feeling confident. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Silvo hails from a village terrorized by illithids. Silvo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Silvo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with his old friends; and he's in love
Ideals: Fighting. Bonds: Attractive, Enemies, Adventurer, Has a crush. Occupation: Guard
Voice: Soft and mumbly
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 230 gp. Red garnet (90 gp). 1 Masterwork Common Ranged Weapon.
Theobald Holton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a red poncho over his likewise colored trousers and shirt. He is physically well-built. His red hair is cut short with large spiked bangs in the front. His eyes are violet.
Personality: Stoic and calm, he prefers to meditate than take action. He always tries to repair and not replace. It was this mentality that drove him into the Shipwright business.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their son. He worked as a Shipwright, and he later adopted a second son.
Motivation: To clean up the streets; and doesn't want to be a shipwright and was forced into it by his family
Ideals: Disciplined, Persistence, Gifted. Bonds: Family, Guardian. Occupation: Shipwright
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 14
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
Possessions: 500 gp.
Anverth Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it, and he perpetually has his sai ready. His silver hair is long and unkept. His otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, Anverth embodies much of what other species detest in the Gnomes. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He got into the Apothecary business at a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Apothecary
Voice: Speaks in third person
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1400 sp. 1 Crowbar.
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Their contribution stands as a beacon of hope for all adventurers!
