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NPC Generator

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Advanced [show]


Kilvar Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears skinny pants and wears a green and white robe with the hood down. His whole body is exceptionally muscular. He wears his silver hair up. He is baby faced.

Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. He also is a firm believer in the manly ideal.

History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He has achieved small success as a Cartwright.

Motivation: Wants to open a new tavern; and balancing his hectic life and new cartwright responsibilities is difficult

Flaws: Impulsive. Bonds: Immigrant, Job, Religious, Mentor. Occupation: Cartwright

Voice: High pitched and raspy

Attributes [hide]

Kilvar Bloodkith, Male Dwarf Aristocrat 12
Medium (4'5") Dwarf, Chaotic Neutral (CR 12)
Armor Class 14
Hit Points 85 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)16 (+3) 13 (+1)10 (+0)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Auran, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4

Possessions: 2000 gp. Jade (90 gp). Smoky quartz (20 gp). Chalcedony (20 gp). Blue quartz (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Akmen Wit, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a colorful flower in his silver hair. His skin is flawless and his gold eyes scan people very quickly.

Personality: Eccentric and domineering, Akmen will drive conversation. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ploughman arts, while his mother instructed him in etiquette, music and courtly manner. He dropped out of school before completing his studies. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Extrovert, Logical. Bonds: Adventurer, Attractive, Rich. Occupation: Ploughman

Voice: Uses lots of figures of speech

Attributes [hide]

Akmen Wit, Male Tiefling Cleric 3
Medium (5'6") Tiefling, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)9 (-1) 16 (+3)13 (+1)
Skills Insight +5, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp.


Social Check DCs


Watson Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is portly but not overly obese. He keeps his long golden hair kept up in a rat tail. He has several tiny topaz earrings on each ear.

Personality: He is extraordinarily eccentric. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Watson never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Rich, In love. Occupation: Animal Trainer

Voice: Speaks with lips pursed

Attributes [hide]

Watson Deephollow, Male Halfling Monk 15
Small (2'11") Halfling, Lawful Good (CR 15)
Armor Class 15
Hit Points 85 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 13 (+1)13 (+1) 9 (-1)16 (+3)
Skills Acrobatics +9, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Terran
Attacks Melee +4 / 4d8-1, Ranged +9 / 4d8+4, Grapple +4

Possessions: 8000 gp. Banded agate (6 gp). Black opal (1300 gp). Rock crystal (50 gp). Moonstone (50 gp). Citrine (50 gp). Jet (120 gp). Golden yellow topaz (1200 gp). Azurite (6 gp). Violet garnet (1200 gp). Blue quartz (6 gp). Alexandrite (1200 gp). White pearl (120 gp). Aquamarine (1200 gp). Freshwater pearl (6 gp). Brown-green garnet (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gildmak High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a fancy red suit. His white hair is lengthy. His skin is flawless and his green eyes scan people very quickly.

Personality: He is irascible and easily irritated. He feeds upon the attention of others.

History: He was raised in a island tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To be a Guard again; and further expansion of business

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Barkeep

Voice: Uses sign language

Attributes [hide]

Gildmak High-hill, Male Halfling Commoner 6
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 38 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)11 (+0) 16 (+3)15 (+2)
Skills Survival +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 5000 sp.


Social Check DCs

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