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NPC Generator

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Advanced [show]


Alex Hart, Male Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'2" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair, while still mostly silver, has prominent grey streaks. His gray eyes are slightly larger than normal.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a Engraver, his father struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stylist. He now spends his time doing works of charity.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Philantrophist, Artistic. Bonds: Attractive, Poor, Job. Occupation: Stylist

Voice: Nasally tone

Attributes [hide]

Alex Hart, Male Half-Elf Cleric 4
Medium (5'2") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 47 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)10 (+0) 13 (+1)16 (+3)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 200 gp.


Social Check DCs


Fallond Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He wears his red hair up. He tend to wears goggles to shield his eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to make almost anything out of random pieces of junk.

History: He was born in the east, but his parents moved at a very young age to the south. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Tanner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Fallond Dankil, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)17 (+3) 14 (+2)11 (+0)
Skills Deception +2, History +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Giant, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 4000 cp. 1 Half-Plate.


Social Check DCs


Purban Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing the road beaten gear of a warrior. His hair is red and very short. His blue eyes are slightly larger than normal.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to loving parents in a slum to the east. When Purban reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Adventurer, Poor, Military. Occupation: Dilettante

Voice: Russian accent

Attributes [hide]

Purban Copperkettle, Male Halfling Druid 1
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 14 (+2)11 (+0) 14 (+2)9 (-1)
Skills Performance +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 40 gp. Large well-done wool tapestry (100 gp).


Social Check DCs


Morthos Heal, Male Tiefling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He wears a colorful flower in his purple hair. His silver eyes dart from person to person to random spaces in the air.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not believe in violence as a means to an end. He is a dedicated Ruler but believes his peers are too gung-ho.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy

Ideals: Pacifist, Gifted. Flaws: Shy. Bonds: Attractive, Slave. Occupation: Ruler

Voice: Scottish accent

Attributes [hide]

Morthos Heal, Male Tiefling Warlock 9
Medium (5'0") Tiefling, Lawful Good (CR 9)
Armor Class 11
Hit Points 81 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)11 (+0) 10 (+0)15 (+2)
Skills Animal Handling +3, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 4000 sp. Malachite (14 gp).


Social Check DCs

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