Rolf Gracey, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a custom-built plate barding that's adorned with white lining and desert motifs. His red hair is thinning but still full. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is very quiet and rarely speaks above a whisper. He is used to getting what he wants. In part because he is a meticulous planner.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Half-Elven compassion; and he's looking for his big break
Ideals: Professionalism, Entrepeneur. Flaws: Ugly, Shy. Bonds: Slave. Occupation: Gardener
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 15)
Armor Class 10
Hit Points 70 (15d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Abyssal
Attacks Melee +9 / 4d8+4, Ranged +5 / 4d8+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 4 |
Possessions: 500 pp. Blue quartz (6 gp). Rock crystal (70 gp). Aquamarine (800 gp). Deep blue spinel (800 gp). 1 Medium magic item.
Vrondiss Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His crest is rusty, silky, and of moderate length. He wears large thick round spectacles.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He feeds upon the attention of others.
History: Vrondiss was born the youngest of three triplets. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Interpreter for the past few years.
Motivation: He has money and likes to spend it; and his spouse's relatives view him with great suspicion
Ideals: Disciplined. Bonds: Rich, Attractive, Family, Job. Occupation: Interpreter
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 9 (-1) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Abyssal, Ignan, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Gomory Ryley, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears light armors faded through time and improper care. His white hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Justice. Flaws: Ugly, Insomniac. Bonds: Criminal record. Occupation: Soapmaker
Voice: Raspy
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 75 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 2800 gp. Banded agate (12 gp). Golden yellow topaz (1000 gp). Brown-green garnet (160 gp). Rose (80 gp). Iolite (80 gp). Zircon (80 gp). Pink pearl (160 gp). Onyx (80 gp). Black star sapphire (1300 gp).
Chad Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear tan clothing when he does not wear armor. He wears his golden hair down. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Cocky and sure of himself, he believes he is the best Knight born in the past three hundred years. He is skeptical of what others tell him and is slow to trust.
History: Born to a pair of adventurers, Chad grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. During his travels, Chad and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Chad discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Chad fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He desires power and/or immortality.
Flaws: Shy, Disease. Bonds: Job, Adventurer. Occupation: Knight
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 400 gp. A roughly beaten golden orb (90 gp). 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Half-Plate.
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