Sindri Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears skinny pants and wears a red and brown robe with the hood down. His red hair is unkempt and raggedy. He has gleaming, smiling violet eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Sindri was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and to end his boredom
Flaws: Ugly, Mundane, Impulsive. Bonds: Poor. Occupation: Actor
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Sindri Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is portly but not overly obese. His long red hair reaches down to his waist. He wears a mask on his face.
Personality: Sindri wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac
Ideals: Disciplined, Artistic. Flaws: Insane. Bonds: Criminal record, Family. Occupation: Priest
Voice: Sore throat, cough
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Arumawann Leffery, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His moppish white hair is in a traditional bowl cut. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Arumawann is combative with any and all who dare try his patience in the slightest.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.
Motivation: Wishes to resurrect an old love; and he is unsatisfied with his job
Ideals: Opinionated, Justice, Gifted. Flaws: Ugly. Bonds: Immigrant, In love. Occupation: Performer
Voice: Timid voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 56 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 17 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Druidic, Draconic
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +0
Possessions: 1700 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Gold dragon comb with red garnet eye (400 gp).
Carrie Romeo, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His black hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He got into the Detective business at a young age. He was taken as a slave by a traveling circus and forced to perform He has worked as a Detective like his mother before him.
Motivation: To be a Weaver again.
Ideals: Justice. Flaws: Depressed. Bonds: Attractive, Job, Slave. Occupation: Detective
Voice: Scottish accent
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: Coral (120 gp). Golden pearl (120 gp). Golden yellow topaz (500 gp). 1 Masterwork Thieves’ tools.
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