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NPC Generator

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Advanced [show]


Richard Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who likes to wear green tank tops with red pants, he is not a threatening figure. He has styled his blonde hair well, parting it to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: A deeply religious man he believes everything happens for a reason. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He is the product a well kept family trust fund and as such has never really known need. Richard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure

Ideals: Fighting. Bonds: Attractive, Religious, Rich, Nature. Occupation: Spice Merchant

Voice: German accent

Attributes [hide]

Richard Kane, Male Half-Elf Rogue 10
Medium (5'1") Half-Elf, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 68 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)9 (-1) 12 (+1)17 (+3)
Skills Performance +7, Stealth +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1900 gp.


Social Check DCs


Silent Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a blue vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his blue boots flare out at the collars. His fur is greying and his face has many wrinkles. His skin is flawless and his green eyes scan people very quickly.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Map Maker job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Athletic, Disciplined, Gifted. Bonds: Attractive, Job. Occupation: Map Maker

Voice: Tuts and clicks tongue

Attributes [hide]

Silent Grass, Male Tabaxi Barbarian 7
Medium (6'4") Tabaxi, Chaotic Good (CR 7)
Armor Class 13
Hit Points 48 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 10 (+0)12 (+1) 11 (+0)13 (+1)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4

Possessions: 80000 cp. 1 Minor magic item.


Social Check DCs


Ombul Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: 2'11" and lanky with angular features, he is an attractive figure. He wears dark leathers with embroidery. His white hair is smooth and relatively long. His gray eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. He invites people to come help in his community garden.

History: Ombul was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was a soldier and died while he was still young. Ombul was left his mother's suit of armor and trained in its use and care. He's since become an addict/alcoholic.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Poor, Military. Occupation: Mayor

Voice: Scottish accent

Attributes [hide]

Ombul Copperkettle, Male Halfling Warlock 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 27 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 800 gp. Jeweled anklet (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Umpen Beren, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is generally shirtless and showing off his tattooed chest, marred by teas. He wears his brown hair up. This violet eyed easterner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His childhood dream was to be a Mercenary, but he was a colossal failure. He became a Laborer soon after.

Motivation: He feels threatened by others; and doesn't want to be a laborer and was forced into it by his family

Ideals: Artistic. Flaws: Ugly, Shy, Fearful. Bonds: Job, Family. Occupation: Laborer

Voice: Gruff and masculine

Attributes [hide]

Umpen Beren, Male Gnome Warrior 1
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)11 (+0) 13 (+1)18 (+4)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 150 gp. 1 Masterwork Common Melee.


Social Check DCs

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