Nalral Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male wears tan painted combat armor at almost all times. He is tall, broad shouldered and powerfully built. His auburn hair is braided into rings. He wears a mask on his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is skeptical of what others tell him and is slow to trust.
History: Born to a poor family in the city he treasured whatever gifts he got. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Flaws: Disease, Shy. Bonds: Poor, Criminal record. Occupation: Junk Dealer
Voice: Relaxed voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Orc, Celestial, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 90 gp. 1 Half-Plate.
Arumawann Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a well pressed and immaculate suit (or dress). His black hair, when down, is lengthy. His eyes are green.
Personality: He speaks before he thinks and is too direct. He is lazy and tries to find solutions quickly.
History: Arumawann was raised in a hard working conservative environment. He has had some formal writing training, and achieved minor success. He has drifted from career to career and currently works as a Fisher.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and further expansion of business
Ideals: Artistic. Flaws: Impulsive, Lazy. Bonds: Job, Criminal record. Occupation: Fisher
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 5)
Armor Class 13
Hit Points 30 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 19 (+4) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Abyssal, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
Gimble Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears an entirely pastel suit with tan socks and a vest with buckled shoes. He has golden hair. He wears crescent spectacles with a black brim.
Personality: He is calm most of the time but flees social interaction. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: Marry his brother to traveling adventurers; and he feels threatened by others
Flaws: Shy, Fearful. Bonds: Poor, Immigrant, Family. Occupation: Shepherd
Voice: French accent
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 160 gp. Sardonyx (70 gp).
Trym Bentham, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dull green sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. He wears a top hat to cover his moderate length golden hair. His eyes, though not visible through his cowl, are blue.
Personality: He is extraordinarily eccentric. Flattery will make him almost putty in your hands.
History: He was born several months after his mother was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Entrepeneur. Flaws: Insane, Selfish. Bonds: Military. Occupation: Glassblower
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Gnome, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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