Zed Marley, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair has been sun bleached extensively. His eyes are likewise green.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born on a small isolated farm. Zed liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. By chance he met his sister recently and the two have been together since.
Motivation: Half-Orc compassion; and his relatives are trying to arrange a marriage
Ideals: Logical. Flaws: Sensitive, Racist. Bonds: Nature, Family. Occupation: Spy
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 32 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 |
Possessions: 500 gp. Gold and topaz bottle stopper cork (1700 gp). 1 Minor magic item.
Aura Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'6" western man, he wears a simple blue robe with green stripes complete with hood. His white fur is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He plays an instrument quite well.
History: He comes from a rich western family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: He desires power and/or immortality; and he is greedy
Ideals: Artistic. Flaws: Insane, Racist. Bonds: Rich, Adventurer. Occupation: Architect
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 10 (+0) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 50 gp. 2 Acid flasks.
Bathin Power, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a fine chain shirt which he covers with brown colored cloaks and clothing, and is pretty ugly. He keeps his white hair in a pixie cut. His eyes are a pleasant black.
Personality: He will rave to anyone who will listen. Bathin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He got into the Hunter business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and he has money and likes to spend it
Flaws: Ugly, Insane, Hedonist. Bonds: Job, Rich. Occupation: Hunter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Good (CR 5)
Armor Class 14
Hit Points 36 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
Possessions: 500 gp.
Charles Bradly, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and is wearing a perfectly clean shirt and pair of pants. His left hand appears badly burned and disfigured. His chestnut hair is cut short with large spiked bangs in the front. His eyes are likewise amber.
Personality: A skeptical and narcissistic man, Charles's first love is himself. His second love is also himself. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: The child of a Dilettante, who enjoyed hunting, Charles was taken on many hunting expeditions. Charles was born on a far western plains where he grew up under the tutelage of his father, an expert Miner. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions; and nothing but the best is good enough for him
Ideals: Impeccable. Bonds: Attractive, Religious, Nature, Immigrant. Occupation: Miner
Voice: Old Prospector
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
Possessions: 140 gp.
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