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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Thervan Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a well pressed and immaculate suit (or dress). His chestnut hair is knotted and matted. His fierce gray eyes like to dwell on things.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not believe in violence as a means to an end. He is a dedicated Blacksmith but believes his peers are too gung-ho.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy.

Ideals: Pacifist. Flaws: Selfish, Insane. Bonds: Attractive, Rich. Occupation: Blacksmith

Voice: Slow speaker

Attributes [hide]

Thervan Koehlanna, Male Elf Paladin 3
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)17 (+3) 10 (+0)12 (+1)
Skills Medicine +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Draconic, Gnoll, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 5000 cp.


Social Check DCs


Nuraval Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has shaved his head bald. His eyes are brown and he is always smoking a pipe.

Personality: Always inclined to offer people food he seems plenty friendly. He can't help but pocket interesting objects he comes across

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted martial powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and he has decided he is irredeemable

Ideals: Philantrophist, Gifted. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Glassblower

Voice: High pitched, excited

Attributes [hide]

Nuraval Lutgehr, Male Dwarf Barbarian 7
Medium (4'0") Dwarf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 56 (7d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)10 (+0) 15 (+2)10 (+0)
Skills Animal Handling +5, Arcana +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Acton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He has a large pastel mantle and cape that has been intricately interwoven into his white robe. His silver hair is long and unkept. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in a small mountains village. Cursed with a spirit at a very young age, Lance has worked very hard to control his curse. He struck the Roofer job and began his own company from there.

Motivation: To unite with his brother; and an old rival family wants him found

Flaws: Ugly, Disease. Bonds: Job, Nature, Family. Occupation: Roofer

Voice: Switch between two voices

Attributes [hide]

Lance Acton, Male Human Commoner 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)14 (+2) 13 (+1)10 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp.


Social Check DCs


Bundrigo Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing. He carries a battered sai and tarnished quarterstaff as well. He wears a broad hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a habit of throwing himself into exceedingly dangerous situations.

History: Bundrigo lived on a farm with his mother, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: Doesn't want to be a Priest and was forced into it by his family.

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Family, Adventurer. Occupation: Priest

Voice: Prounounces S like Z

Attributes [hide]

Bundrigo Honeypot, Male Halfling Aristocrat 6
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 48 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)13 (+1) 8 (-1)16 (+3)
Skills Investigation +4, Survival +2
Senses Passive Perception 9
Languages Common, Halfling, Orc
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 200 gp. Rhodochrosite (9 gp). Alexandrite (1200 gp). 1 Minor magic item.


Social Check DCs

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