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NPC Generator

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Naill Raethran, Male Elf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'11" when asserting himself. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: Cocky and sure of himself, he believes he is the best Crown-heir born in the past three hundred years. He is a font of random trivia from the lore and stories he has discovered

History: Naill was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and meet up once more with his childhood friend

Ideals: Logical. Bonds: Job, Poor, Adventurer. Occupation: Crown-heir

Voice: Hollow voice

Attributes [hide]

Naill Raethran, Male Elf Ranger 5
Medium (4'11") Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)16 (+3) 16 (+3)14 (+2)
Skills Athletics +6
Senses Passive Perception 13
Languages Common, Elven, Giant, Celestial, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 60 pp.


Social Check DCs


Heian Floshem, Male Elf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a flattop hair cut. He has several tiny amethyst earrings on each ear.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He works hard and plays hard.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Heian abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.

Motivation: He desires power and/or immortality; and money/treasure

Ideals: Gifted. Flaws: Hedonist. Bonds: Rich, Adventurer. Occupation: Mercenary

Voice: Eastern European accent

Attributes [hide]

Heian Floshem, Male Elf Bard 4
Medium (4'11") Elf, Neutral Good (CR 4)
Armor Class 13
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)8 (-1) 18 (+4)16 (+3)
Skills History +1, Stealth +5
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Chalcedony (70 gp). Alexandrite (1000 gp). Amber (70 gp). Obsidian (4 gp).


Social Check DCs


Five Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears a custom-built plate barding that's adorned with black lining and desert motifs. His fur, while still mostly black, has prominent grey streaks. His yellow eyes have a joyful gleam in them most of the time.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To prove his worth to the world; and doesn't want to be a mortician and was forced into it by his family

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Job, Family. Occupation: Mortician

Voice: Soothing and warm

Attributes [hide]

Five Running, Male Tabaxi Fighter 9
Medium (5'10") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 61 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 12 (+1)13 (+1) 14 (+2)16 (+3)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4

Possessions: 700 gp. Blue star sapphire (1600 gp). White opal (1600 gp). Chalcedony (20 gp). Alexandrite (1000 gp). Alexandrite (1000 gp). Azurite (6 gp). Rich purple corundum (1600 gp). 1 Minor magic item.


Social Check DCs


Spring Running, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears black leather gloves, a black jacket, and tight pants. His fur is gray and curly. His eyes, though not visible through his cowl, are amber.

Personality: Spring wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He has drifted from career to career and currently works as a Gardener.

Motivation: He's looking for his big break; and regain custody of his son

Ideals: Disciplined. Bonds: Adventurer, Military, Job, Family. Occupation: Gardener

Voice: Smooth and feminine

Attributes [hide]

Spring Running, Male Tabaxi Commoner 7
Medium (5'0") Tabaxi, Chaotic Good (CR 7)
Armor Class 12
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Deception +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1100 gp. Onyx (20 gp). Peridot (20 gp). Amethyst (110 gp). 1 Minor magic item.


Social Check DCs

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